Great progress and always looking good! Quality work as usual :)
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Show posts MenuQuote from: Ricky D. (Br3) on July 15, 2015, 09:09:05 PM
You will need to modify the motion file to animate the extra bones...
Quote from: BlackJax96 on July 15, 2015, 09:53:30 PM
Yep. You might want to click regenerate bone array first just in case, that will reset the order of all bones to the default order.
Quote from: BlackJax96 on July 14, 2015, 08:05:50 PM
In BB v0.76 you can either directly set the bone index of your extra bone in the properties window or right click the bone and choose "move to the end of bone array" (which you want to do for extra bones). And if you want to reset all bone indices to be in order you can choose "regenerate bone array".
Quote from: BlackJax96 on July 14, 2015, 03:47:21 AM
Yup. The feature's in BB v0.76, although it does seem to be a bit buggy sometimes. Luckily it worked fine for this in particular. If you open the mod in v0.76 and look at the bone index for ThrowN, it's lower than BreastN, which is earlier in the hierarchy.
Remapping bone indices has been speculated about since before the model importer was even added, and I just recently figured out how to program a feature to do it. It was actually simpler than I thought :T
With it you can add and rig as many extra bones as you want without having to edit the PSA at all and without worrying about wifi desync, as long as you don't change the hierarchy of any of the bones I mentioned above.
Basically MAGIC.
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