Quote from: FallenKing on May 28, 2012, 02:14:36 PM
I've imported from SSF4AE, and you'll need to use ProOptimizer to decrease the amount of vertices. See the last few pages for details on this.
Thanks ill go try this today
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I've imported from SSF4AE, and you'll need to use ProOptimizer to decrease the amount of vertices. See the last few pages for details on this.
Quote from: ExorcistRain on May 26, 2012, 11:35:39 PM
No problem, I'll send you the files so you can resume it when the tristripper comes out.
Quote from: FallenKing on May 25, 2012, 12:28:48 PM
For the two of you having texture problems, do the textures also show up properly on 3DS? It's possible you forgot to drag the png files into 3DS Max. If this isn't the case, you can send me the max, texture, and PAC/pcs files and I'll try to fix it up for ya.


Quote from: cx_asuka on April 05, 2010, 12:39:21 AM
That was happening to me when I was editing Mario and Luigi's caps...
What solved my problem was to skip the Anim8tr step.
I imported the vertex into the model just after editing with 3ds max and voilá.
Hope it helps you.
EDIT: I just re-read and you guys use blender... so ignore this XD



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