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Messages - Enigmatic

#1
Dat boot. Give it to meh.
#2
Model Imports / Re: It's not very effective!
July 04, 2013, 07:04:40 AM
You're ALIVE! And have a new name that is still very you. Red looks great man.
#3
Dude, how long does it take to do that from scratch? Dear god...
#4
Would you mind if I edited that Pikachu to have orange shades similar to Kamina from Gurren Lagann? I can send it to you and you can put it in the mediafire folder; I don't think it would warrant a standalone release.
#5
Quote from: Tabuu Forte Akugun on May 28, 2013, 01:06:41 AM
[censored]. Just... [censored]. I missed the stream. D:
Same here. :/ What a shame.

And that is a very ambitious first model; I hope it turns out well man.
#6
Quote from: BlackJax96 on May 27, 2013, 04:08:09 AM
But ZSS is booooooorrrriiiinngggg.
I might have to though due to her shoulders. :srs:
The model looks much better than your other Miku import (which looked good but was just a little... off). As far as who it is over, I'm all for whoever makes it work best. Shiek, Zelda, and ZSS are all fun to play as (at least in brawl minus). If you just make the hack the best it can be, then people will play as it, regardless of who it is over. Hell, I learned all the tricks to playing minus Peach pretty much just to play as Etna and Konata (who needs an updated model import... which I may have planned).
#7
THAT is how I remember Mute City.
#8
Don't worry if Kami's lookout doesn't seem that suited to brawl; even some of M2K's stages end up not very brawl-able when he simply tries to recreate parts of retro games. I'm sure it will be awesome.
#9
Quote from: BlackJax96 on May 22, 2013, 02:34:58 AM
Sure, I can do that for my next import once school's out in 4 weeks.
Cool, thanks.
#10
Hey Blackjax, do you think that you could do a video of you rigging a model at some point? I figure that a video reference would be nice to go along with the tutorial. It doesn't have to be a video tutorial, but I figure it would be nice to see you weighing the vertices so I can make sure it all comes out smooth.
#11
I would like to request CSP's for the following:
Kyubey (Gannondorf) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28008
Zero (Specifically the one with the mask and cape/Marth) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13961
Travis Touchdown (Ike) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23885
Kain Highwind (Marth) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20650
Thany's Roy using Marth's Pose http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27921

Only 5. Thank you very much, and I have to say that I am very impressed with what you have done. I figured I should finally get around to adding CSP's to my brawl.

Also could someone point me in the direction of this hack? https://www.dropbox.com/sh/3eiqw9qx7hxpg8h/7wjiWCxLLS#f:bpeach4reimu.png
#12
With that video, I am pretty sure that in melee you couldn't jump through the ceiling around 20ish seconds. Is the size off or something?
#13
Demise looks like a cross between Chaos from Sonic and Slenderman.
#14
Your original n64 Mario stage looks far better. Even with the lower rez textures it has a charm that makes it look generally better. That isn't nostalgia, it just is fantastic, and I feel it fits better. You can request the lazy ones be removed if you want; they did use your stage.

Not sure why Mute City is so high in the poll, I could never stand the stages that were like it, but I'm sure it will be cool. I would like to see the inside of peach's castle and the Kokiri villiage some time soon.
#15
Stages / Re: Forté's Stage Galerie
May 05, 2013, 05:37:21 AM
You can always just take a month off and get around to finishing your hacks when you are available. Then again it has been a while since you started most of them, but you can always find motivation.