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Messages - DDTarZan

#1
Programming / Re: The BrawlEx Clone Engine
March 31, 2014, 01:27:21 AM
I have a question about BrawlEx and I'm just curious. We can only add extra characters up to FighterEx63, so is that like the absolute limit that Brawl can take, or are we just patiently waiting for PhantomWings to do what he does best? :p
#2
Programming / Re: The BrawlEx Clone Engine
March 28, 2014, 04:14:49 AM
Quote from: MeleeMaster500 on March 28, 2014, 01:42:18 AM
yepyepMAYBE, you just have to link them properly (i somehow messed up with their tile portait, order, so i made all their tiles look the same). but yeah, their own slots and about 6 costumes. I couldnt find any good psas for them which didnt crash (and all their psas have their limitations of not picking up stuff or grabbing ledges ect...)

EDIT: i haven't actually tried different costumes. I just assumed my slots worked and loaded per pac/pcs files you had for alloys... cause idk if alloys are special and can only have one costume or something like g&w

also, slot 58 keeps not working for me (i construct my packs using sammi husky's tool) for all the packs i've made so far. anyone else having trouble with this slot?

(it crashes upon selecting the character, modules should be fine.)

Hey out of nowhere but
I have recolors of all of the Alloys fit with CSPs, BPs, Stocks, etc up to 10 costumes
I haven't released them to the vault because I haven't had time to take in game pics
These are just recolors though so theoretically they should be okay
Just give me the word and I can totally let use these
#3
Programming / Re: The BrawlEx Clone Engine
March 19, 2014, 12:28:38 AM
Quote from: Sammi Husky on March 18, 2014, 10:42:38 PM
Just a little note i came across while working on one of my projects. The cBliss code that re-organizes the costume offsets to go in the order of the .pacs is compatable with BrawlEx. That code + shinfs pack = perfect cBliss effect

Any one of these?

Sorry but you are not allowed to view spoiler contents.


This pretty much answers an unasked question of mine. :p
#4
Programming / Re: The BrawlEx Clone Engine
March 18, 2014, 09:06:58 PM
Quote from: Sammi Husky on March 18, 2014, 07:02:46 PM
The info files are for custom cosmetics, and are not needed unless thats what your trying to achieve.

I was actually, but I can work on adding all of that later. The problem is my Wii just doesn't want to load anything with BrawlEx it seems. I would love to at least get passed the freezing strap/loading screen.
#5
Programming / Re: The BrawlEx Clone Engine
March 18, 2014, 06:30:09 PM
Quote from: Xero874 on March 18, 2014, 04:45:55 AM
Make sure you're using the AXNextFrame hook, the SDHC expansion code, and make sure you don't have the info2 folder.

Okay, I use the right hook, AxNextFrame, and the SDHC code. The info2 folder is for like the Title screen and intro right?

I may be mistaken but I don't think Nebulon's pack has the info2 folder. I'll check tonight after I'm off work.
#6
Programming / Re: The BrawlEx Clone Engine
March 18, 2014, 01:26:04 AM
Whenever I use my own BrawlEx mods or Nebulon's pack with Usb Loader GX the game keeps freezing whenever I get to the first loading screen. I don't think its my SDHC card, but could it be because my game is WBFS format? :/
#7
Programming / Re: The BrawlEx Clone Engine
March 14, 2014, 12:22:58 AM
Quote from: teku16 on March 13, 2014, 11:33:14 PM
Yes and it just freezes somewhere on the initial game launch, depending on if I press A or not, either on the first screen, the "This will be awesome" screen or the loading or "maxing out" screen D:

I have a similar thing like this going on for myself, and I can't figure out why. I used Nebulon's build after trying my own, and they both froze at the Strap screen, although mine at least got to the first loading screen. I'm using USB Loader, since my Wii no longer wants to read any disc that's dual-layer. :/
#8
Programming / Re: Extra Character Slot
May 31, 2013, 01:46:19 AM
ASF, quick question: I haven't yet tried this but am meaning to, will these codes interfere with the layout of your CSS's? Like, say in the Dark Blue CSS you made forever ago, will the way characters are listed vertically (meaning more rows than columns) change back to the normal Brawl layout?
#9
So, the new Brawlbox is out, and you've already said you're starting on Naruto soon. Can we still expect some well-needed love for Geno? :D
#10
I hope you still have plans to finish/update Geno come the next Brawlbox update. It's currently one of my favorite PSAs. :)
#11
The new model is a total get. Oh, you betcha.

But Crony, I've asked this before but, are you considering or would you consider making an OP version of your moveset? Like with more speed, knockback, etc.?
#12
Say Crony, would you ever consider making an OP version of this PSA? Like, you know, beef up the moves and knockback, speed up the character's movements, etc. My friends and I love destroying each other with super-powered characters, and what better than to use a super-powered Dark Samus? :)
#13
Excellent moveset. :) Can't get enough of it. Perfect replacement for lame regular Samus, for sure.

Question though: Any chance of making a Dark ZSS PSA as well?
#14
Quote from: SJS on August 31, 2011, 04:29:35 AM
I don't post those on DeviantArt o.O

I would hope you're getting linked to my thread. Unless somebody's posting my stuff on dA. That would be funny.

-self facepalm- Photobucket. I can never tell these things apart. Anyways, my deepest apology, I won't let it happen again.
#15
Quote from: jordanice42 on August 31, 2011, 04:26:43 AM
okay! :)

Ixnay on that, buddy. I totally jacked SJS's CSP, so don't even worry about it.  :oshi: