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166  Help & Tutorials / Help / Re: Hexing vertices on: April 16, 2011, 04:20:29 PM
Clear!

*Bumping back to life*
167  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [28/03] Shoddy Petey Piranha Preview... on: April 13, 2011, 11:18:04 AM
I have got absolutely nothing done Sad
Seems like the fake security virus has spreading around my area lately. ...Innuendo much?
My computer seems to have got the worst of it... I can't open up any programs or even type [censored] with the keyboard Undecided

A friend of mine knows how to fix it though, so when he has some free time I'll snatch him and make him fix it Tongue
168  Super Smash Bros. Brawl Hacking / Stages / Re: ItalianStallion's Stages [NEW! More previews of Water Temple! 4-11-11] on: April 12, 2011, 03:55:41 PM
;o

Madness! You stole the first post on the new page, again.

More progress on Water Temple:











As you can see, the bottom area (2nd floor) is already done, save for the right side which I will be doing tonight.

If the file size allows me, I plan on doing all 3 levels of the main structure, the floor at the very bottom of the Temple, and add models like torches and such.

0_0
<a href="http://www.youtube.com/watch?v=4jEIgL39xxI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=4jEIgL39xxI</a>
169  Help & Tutorials / Help / Re: one slots on: April 11, 2011, 08:00:15 AM
I'm unsure as to whether it can Undecided
Being as animations for say Pikmin or Samus' Stun gun are saved in the .pac files, I would assume it's possible to do it for character animations.

But like I said, the filesize limit would probably prevent it Sad
170  Help & Tutorials / Help / Re: one slots on: April 11, 2011, 07:32:45 AM
I'm not too wise on the subject, but there is a filesize limit on everything (?) in brawl.

To make a "true" one-slot size mod, the animation changes would have to be stored inside the .pac/.pcs. Storing that much animation data in a character's .pac file would likely go over the filesize limit and would cause the game to crash.
171  Help & Tutorials / Help / Re: one slots on: April 11, 2011, 06:40:08 AM
GuyWithHat, Please don't post in peoples topics if you have no useful information.

True one-slot mods would probably break the filesize limit, so the video that I posted is the best we can do at the moment.
172  Help & Tutorials / Help / Re: one slots on: April 10, 2011, 05:28:18 PM
<a href="http://www.youtube.com/watch?v=FRN8rWzDLfE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=FRN8rWzDLfE</a>
173  Help & Tutorials / Help / Re: About Sword Bone Sizing,. on: April 09, 2011, 10:08:52 AM
If you want wanted the sword shorter without the extended hitbox length then yea. You could also alter the size of the sword by vertexing it.
174  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [28/03] Shoddy Petey Piranha Preview... on: April 09, 2011, 10:02:31 AM
Report: Two more Ragna Colors completed. The Shadow and Brown colors from CS.

Figured out to make something similar to the former one: Poster Edges in Photoshop, It works wonders.

Though after the first twelve, I want to get on the others as soon as possible and was wondering if Dr. P would like to test these colors himself in-game? The first set of 6 are done, and I'll be working on the others.
I would love to try 'em out, but alas, I cannot put anything new onto my SD until my Púpú is fixed Sad PúPú = Computer... I felt like being childish, alright?

i know he has so many recolors in his own game, but what's the point of making so many recolors, when u cant use them all in brawl???
What Velen said.
Some people might not like certain recolours but like other ones.
Also, *cough* I think the "Big-dogs" might know away around limited costumes... *cough*
175  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [28/03] Shoddy Petey Piranha Preview... on: April 07, 2011, 07:00:58 PM
More good ideas Grin

Unfortunately though, I can't work on Petey at all as I am currently in a fight with some fake anti-virus software, which denies me access to majority of my programs.

Good news is that it shouldn't take too long to knock the fcuker out Smiley
176  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DmC5 on: April 05, 2011, 07:32:58 PM
You should really actually make something before you go starting a thread here
177  Help & Tutorials / Help / Re: 3ds Max Vertexing help. on: April 05, 2011, 05:01:23 PM
Yeah, that's your problem.
I did the same when I made Jack Skellington... I couldn't find a way around it and had to start again Sad
178  Help & Tutorials / Help / Re: 3ds Max Vertexing help. on: April 05, 2011, 04:45:06 PM
Hmmm...
For example, did you use the Editable mesh modifier at all?

I don't know why it is there, but it always comes up under 'Morpher' after fixing the model with Mk's script.
If you use that to edit the vertices, it doesn't like to co-operate with other models.

----
Maybe you are you trying to morph something into the same thing Undecided
Are you trying to morph your original vertex into the clone?
179  Help & Tutorials / Help / Re: 3ds Max Vertexing help. on: April 05, 2011, 12:43:27 PM
Did you add or use any different modifiers?

Sometimes it won't find it if the modifiers vary between models are different.
180  Help & Tutorials / Help / Re: Hexing vertices on: April 05, 2011, 12:35:27 PM
You must be able to Oh shi~

being as you can hex vertices from one hack to another, there must be a way to specify which vertices are which? Undecided
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