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76  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 29, 2012, 08:59:03 AM
Yeah, your texture looks much better jokekid
77  Help & Tutorials / Help / Re: Importing over a modified boneset on: October 24, 2012, 10:28:40 PM
Thanks alot!

That's all the motivation I need!
78  Help & Tutorials / Help / Importing over a modified boneset on: October 24, 2012, 09:04:37 PM
Hello,

I was wondering if it was possible to rig a model over a brawl character AFTER adjusting their boneset.


For example: I would like a certain character to be rigged over Toon Link. But Toon Link is too small/short for the character. Is it possible to modify Toon Link's skeleton, by giving him some changes in leg/arm length and making him taller, and THEN rig the character over the new skeleton?

This is for a full PSA, so there wouldn't be a need to worry about other color palettes (or one slot). Since they'll all be the character.

Is this possible to achieve?

Regards,

Royal_Blade
79  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 24, 2012, 07:05:17 AM
Who will Castle Crasher be over?

And are going to be doing the recolors?

And by extra, you mean?
80  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 23, 2012, 12:41:06 PM
Castle Crasher over who? (I loved that game)

And do you plan on any alternative colors for him/them?
81  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different on: October 23, 2012, 10:38:05 AM
Is the end result supposed to be like the one over Lucario? Or essentially the Melee Mewtwo moves?
82  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 18, 2012, 05:38:40 AM
*puffs in through a cloud of smoke*

That sword is hella awesome!


I want it.
Im srs here
Really.

*Forms a hand seal and vanishes within a cloud of smoke*
83  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 31, 2012, 08:23:36 AM
The peach two crowns issue could be that the first crown is not attached to the crown bone but part of the model as a whole.

The second one is because Peach's crown is a model changer. But he has it that the first one isn't part of the model changer.
84  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 30, 2012, 10:36:29 PM
Here is my recent WIP.

Sephiroth's High Poly Model (well so they say High Poly...) from FFVII: Crisis Core. Over Marth.


Normals were TERRIBLE when i started this and he wasn't T-posed, but i fixed him up pretty good, going to start rigging him tomorrow.


Will his hair follow Marth's mid cape bones?

His coat can use the other cape bones.
85  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 28, 2012, 02:43:05 PM
That's great news!

I've always wanted to try and get that working.

I wanted to give Samus a charge and move neutral B.
86  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 27, 2012, 10:48:03 PM
That's pretty cool Omni.

Is that like how the super scope/cracker launcher work? if so, that'd be neat to have.
87  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 26, 2012, 03:55:04 PM
ugh this was a pain in the ass to place into T-stance. I don't get why LoL models aren't in T-stance in the first place.
On left is how it was when I imported it. On right is how it is right now (placed for Pikachu bones)


in-game (not rigged yet)


Before rigging it I'm trying to make the eyes blink and change textures using PAT0...

That

Is

Awesome!

Kennen over Pikachu, what an awesome fit!
88  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: August 24, 2012, 01:47:37 PM
Wow... No freakin' way...

That's great! (Now to use it for my personal goals...) /sinister

Peke~, I salute you for your efforts!
89  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP on: August 23, 2012, 04:34:26 PM
My P:M peepz tell me it requires ASM codes.  So you can't alter them via PSA. 
Ah... Ok.

Do those codes get inserted into brawl like all other codes? If so, could I send you a PM with a list of things that I'd like changed?
90  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP on: August 23, 2012, 01:44:47 PM
Hey SDoom, do you know if it's possible to alter Float IC Basics?

These: http://opensa.dantarion.com/wiki/IC-MemoryMap#Float_IC-Basics

Can it be done through Brawlbox, PSA, or Hex?


I want to alter the shield shrink/recharge/refresh rates for my character's Guard System. If it's possible, then I'll also change some other stuff.

If you don't know, do you think you could ask some of the people at P:M? I'd really like to know if it's possible to alter.

^ This has been here for about two weeks. Just after you left.
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