does anyone have any idea on why this is happening or how to fix it? id just love to share this hack w/ all of you once it is complete, but sadly i cant even figure out why THIS is happening! so once i have this done and some other minor things completed i'll most likely release it as a beta. but till then i hope this issue will get resolved ASAP.
thanks in advance, the Bleach Fanboy, SuperSmasher
this was supposed to be a really awesome hack, Vasto Lorde Ichigo over Link, but the textures are screwed up and i do not know why. it appears that it only registered 1 texture but im not quite sure, because well you will see. so this is what he is supposed to look like:
BTW i tried both .65 beta and .65 and the had the same effect with and with out Auto Metal Texture enabled on .65 beta and lots of combinations when importing the .DAE so any solutions? Thanks in advance
this was supposed to be a really awesome hack, Vasto Lorde Ichigo over Link, but the textures are screwed up and i do not know why. it appears that it only registered 1 texture but im not quite sure, because well you will see. so this is what he is supposed to look like:
BTW i tried both .65 beta and .65 and the had the same effect with and with out Auto Metal Texture enabled on .65 beta and lots of combinations when importing the .DAE so any solutions? Thanks in advance
it might not have been sent because my mom has the timer set so i remeber to get off of teh lappy (i have Windows 7) and i was locked out right when i clicked send
it might not have been sent because my mom has the timer set so i remeber to get off of teh lappy (i have Windows 7) and i was locked out right when i clicked send so now i bid u farewell 4 my mom has caught me using my PS3
************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at BrawlLib.Wii.Models.ModelEncoder.WriteAssets(Collada form, ModelLinker linker, Byte*& pGroup, Byte*& pData) at BrawlLib.Wii.Models.ModelEncoder.Build(Collada form, ModelLinker linker, MDL0Header* header, Int32 length, Boolean force) at BrawlLib.SSBB.ResourceNodes.MDL0Node.BuildFromScratch(Collada form) at BrawlLib.Modeling.Collada.ImportModel(String filePath) at BrawlLib.Modeling.Collada.ShowDialog(String filePath) at BrawlLib.SSBB.ResourceNodes.MDL0Node.FromFile(String path) at BrawlBox.BRESWrapper.ImportModel() at BrawlBox.BRESWrapper.ImportModelAction(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
sry i was rushing, there is a program, brekel kinect, that does track motion and streams it to motion builder (autodesk) i asked jasper brekelmans / brekelmens 4 source code 2 help w/ kinect skeleton tracking u can check it out at http://www.brekel.com/
hey bj hope ya dont mind buuuut... im kinda trying to help you out with the kinect tracking. and if you are wondering "how the heck is he going to do that???" well this is how
hey guys i have a new topic here: http://forums.kc-mm.com/index.php?topic=35209.0 and i really need an answer ASAP not to be impatient but i did post the same thong here on this topic and got no response TWICE (1 was yesterday and 2 was today at around 4:00)
i tried using that ichigo model from a few months ago i tink & it saved fine re-opened it, mesh is there etc. etc. but when loading a stage, SEMI-FEEEEEEZE unplug wii, double check file size on my lappy, and the new ichigo pcs is aprox. 4 times SMALLER than the fitike00.pcs. im at a any suggestions???
ps i also have a motion etc that fixes sword rotation which is .02 MBs bigger, just throwin' it out thar.