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1  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 15, 2012, 07:12:51 PM
Also, before you rig it, you may want to use the welder tool. It looks a little boxy. The weld tool can fix that;)

That was the shading. I've fixed it.
2  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 15, 2012, 03:58:48 PM
crapload of text goes here


My issue isn't finding the right settings, it's that none of the options work. When I click calculate, it just prints "optimization invalid"

I'll just do it in Blender, I know exactly what to do there.


Fixed it. Just have to do 'em one at a time.

For some reason, the ProOptimizer modifier is not surviving export. What did I do wrong this time...

Fixed that too. Forgot to set editable mesh... I'll just keep quiet for now.

Well, it now plays in the game, but, I couldn't stop laughing after seeing what happened to it:


I'll check my rig, but could anything else cause this?
It's the rig. Definitely the rig.
Apparently his back was bound to link's cap :/
3  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 15, 2012, 02:16:23 PM
The dimensions need to be a power of two or the game will crash.
Ex: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024.
The image dimensions can't be over 1024 too or it will crash.

No, the pac/pcs file sizes. not the texture resolutions.
I have a feeling lowering the vertex count will fix this promptly.
4  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 15, 2012, 01:31:19 PM
What exactly did you do to reduce the file size? I'll give you more detailed instructions later, but I got homework now. In a nutshell, you need to add the "proOptimizer" modifier above your "edit mesh" modifier and below the "skin" modifier (so you'll need to delete the skin mod and re-do your rig). You'll use this to reduce the amount of vertices on your model.

Also, you need to use a png editor to reduce the size down to 128x128 for the ones that have a square shape but are oversized like 512x512. When I had to do this to my Thor import, I never did anything to the resolution. Also, delete any png files that don't make a difference to your model.

I downsized a bunch of textures (all four of them! exciting stuff.) to get to the lower size. I'll see about lowering the vertex count with the proOptimizer modifier. I haven't done any important rig work, seeing that I'm more concerned with the model loading properly first, so it shouldn't be much of an issue.

Edit- ProOptimizer is bugging out on me, won't let me change a single field properly. Thinking of throwing the model over to Blender and decimating it, usually a bit easier than grappling with a software I'm not familiar with yet.
5  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 15, 2012, 12:19:19 PM
^^^ Had the same problem, and for me it was because my filesize was too large. What's the size of your pac/pcs files?

They're 2,346 and 1,665 KB, respectively. I'm trying to replace Link.

I'll downsize the textures and see what happens, because I just now looked at the resolutions and 2048x1024 is probably a bad idea.

Edit:

They're now 819/586. Crashes on stage select.
6  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 14, 2012, 10:44:06 PM
Followed this tutorial and managed to get a model imported into brawlbox properly, and its textures as well. However, whenever I try to load the model on my Wii, the game crashes shortly after I select the character.

Do the vertex counts need to match the original character?
What about the number of vertex sets?
What about materials, textures?

(and beyond that, where do I find this stuff out other than asking?)
7  Super Smash Bros. Brawl Hacking / Programming / Re: v0.66b Model Viewer preview in the thread... you can't miss it on: April 10, 2012, 05:40:24 PM
here.. use this! select the 3ds max version u have, and wat bit version ur using


That did it! Thanks for the help.

I've done so many downloads now today I'm making Avast's heuristics awfully jumpy.
8  Super Smash Bros. Brawl Hacking / Programming / Re: v0.66b Model Viewer preview in the thread... you can't miss it on: April 10, 2012, 05:31:03 PM
Spent my day getting a student license and installing 3DSMax... Now I'm at a roadblock.
Brawlbox seems to have no trouble exporting .DAE files. However, when I try to import them into 3DSMax, it crashes immediately with a generic error message. I'm absolutely sure I'm doing something incredibly stupid to mess this up, but what? (Tried with both Link and Mario character models.)
9  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66 coming soon. All animation formats & versions viewable & editable on: April 09, 2012, 06:45:40 PM
As stated numerous times, BrawlBox's DAE importer is meant to be used for DAE's exported from 3DS Max.

You can get the program for free by getting the student version.

Alright, fair enough.
10  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66 coming soon. All animation formats & versions viewable & editable on: April 09, 2012, 06:38:16 PM
From what I can tell (and the fact that it says so) there's no way to send models (at least, not with armature) from Blender to Brawlbox. Is there any potential workaround, or fix? I'd prefer not to use 3DSMax for a variety of reasons. I'm aware it's not possible to apply the skin modifier since, well, it doesn't exist, but surely there's a way to alter the file post-export in order to apply the modifier.
(sorry if this has already been answered elsewhere, a quick round of googling didn't seem to do much good.)
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