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1  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: December 17, 2012, 11:02:32 AM
Okay, that's what I figured, but thanks anyway.
2  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: December 17, 2012, 09:30:08 AM
for your case
Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
14000094 00000026
E0000000 80008000

jigly has sonic sound bank

Exactly what I needed! It worked perfectly, thank you to both of you.

Edit: Actually, one other question. The answer to this is probably no, but is it possible to then change those sounds? I have the sound hex files for an SFX I'm trying to add, but I only want them to apply to "Jiggs". But using this code makes it seem that it will use the same sounds for both. Is that correct?

The reason I don't just apply those hex codes to Jiggs is that they're designed for Sonic, which is why I wanted to port his sounds over to Jiggs. Thanks!
3  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: December 16, 2012, 11:08:27 PM
Is it possible to move a character's SFX over as well? Right now I have Sonic ported to Jiggs, and it works great, except none of his moves have sound. I know it's possible to change a character's SFX individually, but is there a way to move an entire character's sounds over all at once?
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