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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: August 11, 2013, 12:12:21 PM
If its not too much trouble, please do it.

Taunting someone with bboying in game and in real life simultaneously...can't wait. Cheesy
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: August 10, 2013, 04:01:59 PM
While the voice packs are done, I just havent psa'd them to the right attacks. If i might time I might look at them.

I will most definitely be making video previews of all 4 of them today.

The only animations left are taunts, wins, lose and entries.

Ventus has a little breakdance which i'm doing, aqua has a little dance which ive done, terra does pushups which i havent done yet.


Awww awesome. Some Bboy action on good old Ven. Windmills, Flares, Jacks, Halos...?

Take your time though, no one is rushing awesomeness. After all nobody wants the Shippuden hacks to end up like Storm 3......ughdahfnfdla. *Shudders*
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: August 03, 2013, 06:33:10 AM
I would go with the sword swing, because it seems like you must import an article or something just to put it in. That would potentially mess up against clones and such. And since the model already has a sword (?) you can just make the animations and add some GFX to it.

Correct me if I'm wrong though.

Edit: But considering he's over Meta Knight, the issue would be much less severe than something like Sonic or Ike PSAs right?
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects - Ichigo Kurosaki Released on: July 23, 2013, 11:25:55 AM
Just a question about your Naruto moveset Jrush. I noticed WAY back in either this thread or another one that you ripped a model of Bijuu Mode 2. Will you be putting it into the package, in the event that we like to switch the Chakra model and Bijuu model around? Like the SSJ3 on Goku.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects - Ichigo Kurosaki Released on: July 20, 2013, 09:08:22 PM
So I think I've fixed that issue and updated the file. Please test again and lemme know if it still happens. I can't test that myself.

There are too many damn variables to keep track off.

I removed the blinks, fixed the hollow mask issues.



Yes, it works fine now.
I'm actually really surprised and thankful that you fixed this on the fly, most hackers would just say "I'll fix it in V2" and never look at it again. I appreciate the work and dedication. ^_^
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects - Ichigo Kurosaki Released on: July 19, 2013, 06:42:04 PM
Very nice job. But I did get a freeze...):

I happened after the Mugetsu suicide animation. The guy revived just as Ichigo was kneeling and hit him, caused the game to BEEEEP crash. I guess its something that interrupted the model changing..?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects - Ichigo Kurosaki Video Preview on: July 17, 2013, 03:21:41 PM
Look amazing, everything, especially this and Sasuke A attacks. I really loved the way you made Mugetsu, very effective potrayal of the end of the Aizen battle ^_^

I notice him vanishing a lot though and the hitbox on Mugetsu is a bit early, or is it just my ignorant self... Anyhow, I have a great summer to look forward to. Thanks!
8  Help & Tutorials / Help / Brawl Styled VS Original Styled textures problems on: March 02, 2013, 07:33:55 AM
Hello everyone, I'm new to this community, so I hope to contribute in the near future!
Now about my problem...I have been using the amazing hacks on the website without problems for a month or two with Gecko OS, and while everything has been going smoothly, I noticed on the amazing Sephiroth hack over Yoshi that I couldn't use another model (Namely Vergil UMvC3)
Now, I am aware that I need to use the right-handed version, and this all went well for the UMvC3 shading, but when I tried to use the Brawl shading version, it wouldn't get past the Ready, GO! after stage select. My question is, after examining the .PAC and .PCS files, is if the problem is the size difference of the 2 files, because the difference is noticable. Or is it Yoshi's file size limit is not compatible with the size of a Marth .PAC? The size of the Vergil Brawl texture is about 1.2 MB, and the UMvC3 one is about 1.1 MB.

Thank you!
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