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1  Help & Tutorials / Model Tutorials / Re: Rigging and Importing in Autodesk Maya on: April 08, 2013, 04:20:24 PM
Yeah, I know how, I was just wondering. I got the impression from the tutorial that you could port everything nice and complete from pac to fbx.
2  Help & Tutorials / Model Tutorials / Re: Rigging and Importing in Autodesk Maya on: April 08, 2013, 02:16:37 PM
Did you reapply all the textures manually then for the screenshots in the OP?
3  Help & Tutorials / Model Tutorials / Re: Rigging and Importing in Autodesk Maya on: April 08, 2013, 01:24:49 PM
Right, how do I do that is what I'm asking.
4  Help & Tutorials / Model Tutorials / Re: Rigging and Importing in Autodesk Maya on: April 08, 2013, 06:26:27 AM
Hey, I'm new to BrawlBox and I'm just trying to get the rigs for personal animation.

How do I export the .dae file so that they keep their materials? Right now I'm just getting the bare rigs, so I think I'm exporting the wrong things.
5  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: I don't even know on: April 07, 2013, 11:41:35 AM
I'm exporting DAE files out of BrawlBox. I'm importing them into maya via FBX, but the rig breaks with the following error during import...

"While reading or writing a file the following notifications have been raised.
Warning: The transform of node "TopN" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "BlasterM" is not compatible with FBX, so it is baked into TRS.
.
.
.
"

and so on down the list for every joint. Is there a way to fix this, is it an error with BB's exporter?

All of the UVs are intact, so reapplying materials is just a manner of doing it.

If the rig would export/import properly weighted, it seems like this is the easiest way to rip models for personal animation. Just convert to dae and open in autodesk software.

Has somebody already done this? The end result I want is weighted models with materials that I can rig with controls and such for personal animation. If it's already done, I'd like to just animate Tongue

Post Merge: April 07, 2013, 11:48:06 AM
Ehh..Probably just disregard that post. It seems like FBX is just not able to properly import dae hierarchies.
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