I'm exporting DAE files out of BrawlBox. I'm importing them into maya via FBX, but the rig breaks with the following error during import...
"While reading or writing a file the following notifications have been raised.
Warning: The transform of node "TopN" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "BlasterM" is not compatible with FBX, so it is baked into TRS.
.
.
.
"
and so on down the list for every joint. Is there a way to fix this, is it an error with BB's exporter?
All of the UVs are intact, so reapplying materials is just a manner of doing it.
If the rig would export/import properly weighted, it seems like this is the easiest way to rip models for personal animation. Just convert to dae and open in autodesk software.
Has somebody already done this? The end result I want is weighted models with materials that I can rig with controls and such for personal animation. If it's already done, I'd like to just animate

Post Merge: April 07, 2013, 11:48:06 AM
Ehh..Probably just disregard that post. It seems like FBX is just not able to properly import dae hierarchies.