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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 13, 2013, 09:40:32 AM
i have already answered in the message a little more high but if you don't like my work i am sorry me i do my best in the domain of the texture , it is not flat picture if not we are flat picture because for do this take a picture from all the side so i recompose the model texture like if it was real and more a model is not good retexturable more this work can be difficult and long as the hell
goku take me lot of months and i am happy to see he has been download few times same thing for the trex and spiderman even if it take me few days not months for the t rex

a


 
sorry, but i didnt understand 3 words in a row there...
2  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 12, 2013, 05:18:16 AM
Well that explains it.

I'm adding culture invariant stuff to the exporter. I'll send you a build to test later.

Thanks for the brres.

does that mean DAEs will work for everyone?
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: June 12, 2013, 05:12:13 AM
now if only all sonic fanchars were thought through as much as that one...
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 06, 2013, 05:56:19 PM
seeing the huge hands im assuming he's gonna go over pit?
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 06, 2013, 04:10:11 AM
if you're editting bones anyway, just use the scarf bones for the cape...
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 03, 2013, 04:38:00 PM
is that buu's idle?
7  Help & Tutorials / Help / Re: CSP and character names not showing up in game on: June 03, 2013, 07:12:24 AM
then ur proble was filesize.
be carefull for this in anything you do to avoid possible freezes
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Velen's random ass stuff. on: June 03, 2013, 05:55:01 AM
oh that makes sense... xD
but you should add details the diffuse map doesnt have, instead of only accentuating the already existing scales on his skin...
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 03, 2013, 04:30:48 AM
omg it's a sonic character whose design differs from sonic's!
i'll be using him as soon as i get CBliss to work on P:M!
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Velen's random ass stuff. on: June 02, 2013, 02:17:33 PM
i think the highlights are a bit too bright.
unless they will be using some specific overlaying option or whatevaz...
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 01, 2013, 12:52:43 PM
i' guessing it's toon link?
he looks kinda... idk, but he looks odd...
im guessing what im seeing is a stretched out buckle, and i dont really know what else to put my finger on...
12  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: June 01, 2013, 08:14:27 AM
This looks cool, but can you have an option whether or not to rebuild the PSA when saving? Brawlbox 0.67's rebuilder didn't handle certain characters well at all.

iirc this program will have different coding depending on the character it's working with, and since he said he'd work on all characters one at a time, im guessing that the supported characters should rebuild fine when done... Tongue
13  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: June 01, 2013, 07:18:45 AM
subscribed
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 31, 2013, 01:55:53 AM
looking at that link, makes me feel the current gen link designs are rather bland...
15  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: The Official cBliss Character Recolors Project on: May 30, 2013, 04:57:10 PM
it's pretty simple to just take the subspace fitchar.pac/pcs and rename them... xD
also, you could add the subspace bug copies from the final maze thingy...
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