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1  Help & Tutorials / Help / DasDonkey error... on: January 28, 2011, 10:58:25 PM
hello. I need help!!!
I just downloaded the latest DasDonkey 2.2 and it has an error like this "Windows cannot access the specified ddevice, path, or file. You may not have the appropriate permissions to access the item." I then installed the 32 bit java since I thought it was because of the 64 bit java. Same error. Tried an earlier version of DasDonkey. Still, same error. What should I do!!!!!!!! i'm Im srs here
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [12/12th ~ 12/18th] Revamp Week! on: January 04, 2011, 07:38:42 PM
HOW DID YOU MAKE PERFECT CHAOSS??? It looks EXACTLY like SADX.
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link on: July 31, 2010, 01:18:33 PM


Here's a small FAQ, just to clear things up:

How are you going to resize him?
Instead of vertexing, I'll do it through bone editing. What I'm basically doing is resizing Link's YRot bone (it's seldomly used and effects his entire model) and renaming it, that way it won't be effected by his MotionEtc. One slot.

Why didn't you choose TL in the first place? I mean, come on, you're porting this over to him!
When I made this mod, my primary goal was the model's appearance. Things can look great when textured on; but Link has a strap, modeled face, extra details that I could work with. I was going for higher detail.





(hopefully this thread will stay alive, am I right?)

Second shot taken by dpgthirteen.




Quote from:  OLD POST






Version features: (v.2 beta)
----------------
Smaller, younger face. Based off of Link's N64 design - has been cleaned up considerably since version 1.2.
No more chainmail; replaced with an undershirt (unshown in pictures)
Brighter tunic
Strapless (Original pre-vertices edit by LookItsLink; all credit goes to him)
•Altered hair, no earings

To do list:
•He has these awkward bags under his eyes in any stage that has high-contrast lighting. Basically, what happened was that the folds around the bottom of his eyes were exaggerated when I made them larger. (Should be easy enough to fix) (semi-fixed)
•Remove the bands on his sleeves
•Free his arms of the Gauntlets/Gloves
•Change Link's weapons and entry.
•Alter his hair, get rid of earings
•Finish modifying textures
•Possibly have new weapons in each alternate costume. That'd be awesome.
•Resize him by making a new Size-Mod




http://www.brawlsnapshots.com/snapshots/206694.jpg
http://www.brawlsnapshots.com/snapshots/206692.jpg
http://www.brawlsnapshots.com/snapshots/206721.jpg (I'm aware that he looks like Adult OOT Link here)
http://img291.imageshack.us/img291/803/bbox2.png < new brawlbox shot

What weapons do you see him using, by the way? I plan on giving him a Twilight Princess-styled Razor Sword and Mirror Shield for the main costume  (I have the designs ready); though if I go through with the alternate weapons idea, I think I'll start off by giving him basic Ocarina of Time weapons on his red costume.


Version features: (v1.0)
----------------
Redid the face again, I like the way it turned out. Doesn't look like a small Asian girl anymore.
No more chainmail.
Brighter tunic
N64-style Strap
•Altered hair, no earings





ONE SLOT FTW. Awesome Face
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AGFanProduction's Showcase - Project Melee and Project Mewtwo V5.7 [Updated!] on: July 22, 2010, 01:23:56 PM
Hey!!! I might be making a Shadow *COUGH!* *COUGH!* the hedgehog texture for Mewtwo. Is it ok if I post it here? I don't have a wii right now and I would like someone to take pictures of it, so is it ok? Awesome Face
5  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)] on: June 24, 2010, 09:42:00 PM

Mario Kart Alternative

Another of my stages from some time ago. There's no download link because I'm revamping it. I won't say what will be new in this one, but I'm sure you'll like it.



EDIT: This video shows the new things on it (still in an early state)

http://www.youtube.com/watch?v=YrLndreSNjU




That's FREAKING insane. Just out of curiosity, are you going to make a bigger platform for this? Also, are you going to be able to go around the entire track. And finally, are you going to make the platform go away when you reach certain areas vice versa Delfino Square?
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Young Twilight Link - v2 shown! (update 5/23: Hero's Sheild/Alts on: June 24, 2010, 08:29:54 PM
I'd be alright with someone porting him after I release him, but for now he's a costume slot for Link.


Wait.....A Costume slot??? Is he smaller than link? Does the MotionEtc. interfere with the costume?
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: June 24, 2010, 08:26:11 PM
Sorry. I've haven't been on this thread in forever.
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: June 24, 2010, 08:20:05 PM
I never knew ZSS's body was all one polygon until I decided to mess with your model.



Does her butt look too big? >.>





Agreed. I still can't believe it's just one polygon. Oh well.
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: June 24, 2010, 08:15:46 PM
I have made a charmeleon but the wings still glitching :



That looks too awesome.
10  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Portrait Mega Hub by BeyondYou *Dante CSP* Updated 4/27/10 on: May 21, 2010, 07:51:12 PM
Can you make a CSP out of this, please?
11  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Young Twilight Link - v2 shown! (update 5/18) on: May 18, 2010, 09:22:46 PM
Can this be ported over Toon Link? And without altering the moveset along with porting over Link's animations, (Modified to suit Toon Link's moveset) I was only thinking about this because we can change the toon explosion effects, all of that, and as a plus, we don't have to change his voicebox!!! Please PM me on this.  Awesome Face Awesome Face Awesome Face Awesome Face Awesome Face Awesome Face
12  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10) on: April 09, 2010, 03:16:31 PM

Mushroom Kingdom 64 BETA 2






BETA 1: http://www.mediafire.com/download.php?mddowyjwd12
BETA 2: http://www.mediafire.com/download.php?jtyttiyjyye

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.



Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...



I failed at this. Miserably.If someone could fix the .rel I modified it would be playable. Oh well. It froze after the "ahh" sound when you select a stage. The Beep of death. Horrible. If anybody wants to modify it , I'll post it up here. *sigh*



I am porting this stage in a different way now...I'll still post up the .REL if anybody wants to fix it.
13  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10) on: April 08, 2010, 10:16:49 PM

Mushroom Kingdom 64 BETA 2






BETA 1: http://www.mediafire.com/download.php?mddowyjwd12
BETA 2: http://www.mediafire.com/download.php?jtyttiyjyye

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.



Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...



I failed at this. Miserably.If someone could fix the .rel I modified it would be playable. Oh well. It froze after the "ahh" sound when you select a stage. The Beep of death. Horrible. If anybody wants to modify it , I'll post it up here. *sigh*
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: SuperGuzzi's Awesome Textures! New stage: Snowy Summit pics from Sky Deck on: April 08, 2010, 05:56:40 PM
New pics from my  SkyDeck:





If anyone have what i can put over the Halberd mask please tellme, and if yuo have any idea tellme too




Can you vertex hack the mask on the ship to make it look like Eggman's face?
15  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10) on: April 08, 2010, 02:23:57 PM

Mushroom Kingdom 64 BETA 2






BETA 1: http://www.mediafire.com/download.php?mddowyjwd12
BETA 2: http://www.mediafire.com/download.php?jtyttiyjyye

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.



Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...
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