An early model of death ganon was suggested to me by hollow. I tried him out, and once I knew his moves, I noticed he had some super armor frames, and an instant death attack. There was no way to hit him out of it, So every time he tried it on me, I just grabbed him, got 2 or 3 hits in and threw him. Heck, I beat death ganon with lucas in stamina, where I had 100 HP and he had 300.
Super armor does NOT make a character mightier. Most of the characters in brawl don't have any, besides yoshi when using the flutter jump, and Ike's up B. I don't know if there are much more. Brawl is pretty balanced, don'tcha think?
It's highly cliche to just slap the powerful, slow, super armor theme onto a character. I loved the way hollow ichigo played in a certain bleach game....great at combo-ing, but that's a totally different subject! Smash and bleach games are NOT the same!
Who would have figured? Well, not trying to be an ass, but serously, Hollow ichigo's base in one game does not need to apply in another. He may be fast and deadly, and that's fine, but that doesn't need to translate to a poorly made, super armored heavy hitter. If we did that, he'd be like an Ike, but with some slower and faster moves. We don't need that. It all depends on execution, But I'm sure not even Hollow could pull off something so cliche.
I think you're built up on your idea, and not realizing that it's just a pretty bad idea. You're stacking idea and idea onto this character and not really realizing if it's working or not.
Sorry guys If I seem rude. Just trying to convey what a balanced character should be.
Hey it's cool. Frankly I like being given opinions (though I'm guessing this was more towards tenkashi). It helps me know what I need to work on.
"Teleportation" and high-speed movement aren't the same. You don't simply "teleport" from one place to another when using a Flash Step (or its Hollow and Quincy cousins), but move at speeds so fast that it's nearly impossible to see (of course you already knew that). Teleporting is where you move from one place to another without moving at all. Just try to make more sense next time, because even though we get what you're talking about, other people probably won't.
I know that there is a Getsuga Tensho animation made by the people of Project Ichigo, but whether or not its ready (and if they'll let Hollow use it) is debatable. It might be the thing where Hollow will have to come up with something else for Getsuga Tensho. As for Ceros...let's just stick with Getsuga Tensho.
I already made a Getsuga Tenshou, and Side B is going to be a Cero.
Meh...I find the Cero unnecessary, but ah well. He's your character.
I also find cero un-needed. It's basically a beam. Don't really need one unless it's balanced like [censored], dude.
An early model of death ganon was suggested to me by hollow. I tried him out, and once I knew his moves, I noticed he had some super armor frames, and an instant death attack. There was no way to hit him out of it, So every time he tried it on me, I just grabbed him, got 2 or 3 hits in and threw him. Heck, I beat death ganon with lucas in stamina, where I had 100 HP and he had 300.
Super armor does NOT make a character mightier. Most of the characters in brawl don't have any, besides yoshi when using the flutter jump, and Ike's up B. I don't know if there are much more. Brawl is pretty balanced, don'tcha think?
It's highly cliche to just slap the powerful, slow, super armor theme onto a character. I loved the way hollow ichigo played in a certain bleach game....great at combo-ing, but that's a totally different subject! Smash and bleach games are NOT the same!
Who would have figured? Well, not trying to be an ass, but serously, Hollow ichigo's base in one game does not need to apply in another. He may be fast and deadly, and that's fine, but that doesn't need to translate to a poorly made, super armored heavy hitter. If we did that, he'd be like an Ike, but with some slower and faster moves. We don't need that. It all depends on execution, But I'm sure not even Hollow could pull off something so cliche.
I think you're built up on your idea, and not realizing that it's just a pretty bad idea. You're stacking idea and idea onto this character and not really realizing if it's working or not.
Sorry guys If I seem rude. Just trying to convey what a balanced character should be.
jeeez XD, this is just an example, youll see what im tlaking about for teleporting, slow and powerful.. XD
It's Polaris... Phantom brave is a really nice game.
Also, super armor is just another way to make a character unenjoyable. Slow characters are a no-no when not balanced. Bowser is nearly unplayable with me because I can't land a smash without someone dodging, throwing, then chaining hits on me (falco and marth) so why make another PSA that just draws out everything that doesn't work? Slow and powerful = cliche. Not a balance.
Super armor is a terrible terrible thing.... I'm not trolling, I just hate unbalanced, broken characters. Who would win, mk vs bowser?
If it does 33% don't you think it's kind of cheap?
I always start off the first punch next to the foe, and then all them hit, then sonic leaps over them and fails.
1) Yeah it is cheap but its just punishment to the fool that let sonic attack first <_<
2) Lol yeah that happens a lot XD But if you weaken the enemy first then the combo can keep going :3 Try against B+ bowser with around 80-100% Usually against that the combo is easy to hit 8D
And I don't play subspace with hacks so idk what its like XD
I used sonic because of his side B's superspeed in SSE.
Bowsers the only guy the combo works on.
I'd give this sonic a 7/10. The main thing about him fails. Up and downtilts work.
The A combo (holding A) Doesn't work at all. The first 4 or so hits work, and then the rest of them (like 6???) just trail off. Just let go of the button and combo off into something else?
I actually think the combos are awesome! I usually hit all the hits (in 1 vs 1) and it does 33% damage... Its epic! Of course with 4 players all at once its almost impossible to hit the neutral A combo but sonic still has the U D and S tilt combos!
To hit the combos right be sure to note how far the enemy is from the first hit, usually if you barely hit the first punch the combo can go all the way.
So yeah it works...really well... If it doesn't its because you missed...
Sorry I'm kinda tired >.< well anyway I agree with PPXEXE on the F-air... it lasts too long and hits too hard... You can actually do a D-B F-air combo that always kills (unless its a walkoff stage) and it won't matter what % the enemy has...
I always hit the first bunch. I only found this sonic's combos useful at the subspace emisarry against strong enemies that wouldn't die.
If it does 33% don't you think it's kind of cheap?
I always start off the first punch next to the foe, and then all them hit, then sonic leaps over them and fails.
The A combo (holding A) Doesn't work at all. The first 4 or so hits work, and then the rest of them (like 6???) just trail off. Just let go of the button and combo off into something else? Duh, but It's almost useless unless a foe is on the edge, most of the hits can connect.
Most of sonic's attacks leave him sliding all over the place. He moves too much.
I know you don't think I have a single PSA coming up but I will, so don't hate on me for that. Thanks. Just some constructive critics.
well whatever. Personally I like to be able to get all those files because It also makes it easier to get snapshots and psa from it. It organises for you basically.
Don't listen to them. They do everything the hard way. Go to homebrew browser, get the brawl+ updatafier, and you win.
That thing is really glitchy and doesn't always download all the necessary files, it takes at least 20 times as long, and last time I checked it wasn't updated to the latest version of brawl. and since when is downloading a zip file hard
its boring.
yeah, way more boring than waiting for almost a gig to download on the wii
[/sarcasm]
Not rely cuz you get fun stuff and its easy to do stuff after the yes and because only if it is.
Don't listen to them. They do everything the hard way. Go to homebrew browser, get the brawl+ updatafier, and you win.
That thing is really glitchy and doesn't always download all the necessary files, it takes at least 20 times as long, and last time I checked it wasn't updated to the latest version of brawl. and since when is downloading a zip file hard