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1  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 25, 2012, 06:26:57 PM
Dark Link!
It's not a bug, it's a feature!

I think BrawlBox v1.00 will be the Smash 4 ISO.
2  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 23, 2012, 06:00:04 PM
Okay, got it.

I'm guessing you (BlackJax) have never bothered with this, but does anyone know what the first value in switch statements does? The second value is the variable being switched, but the first one just seems to be some meaningless number... A compare method between the variable and the cases, maybe? All the ones I've seen use 10000, which is evidently "equal to" if it really is a compare method.

EDIT: Yeah, okay, comparison methods are values 0 - 5, so it's probably not that. But I have no clue what it could be.
3  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 23, 2012, 04:06:39 PM
BlackJax, where do you get the info for movesets from? I know it all originally came from Dantarion's wiki/text files, but where do you check for updates to all that information?

Basically I'm bored and am messing around with stuff in Sheik's moveset, specifically the neutral-B/needles. I think the 100F0300 "event" in SubRoutine6 controls either how many needles are shot based on how many "clicks" you charge, or how many you see in her hand after charging.

Once I find that out and can define the three unknown values that get set inside 100F0300, is there somewhere I can put that information so it'll be included in future BrawlBoxes? Helping the community and all that.
4  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 22, 2012, 10:43:41 PM
@BlackJax
How come the moves i make in brawlbox freezes the game???? Oh shi~
ohboyherewego.jpg
5  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 21, 2012, 12:05:08 PM
Oh, come to think of it, the only way that really makes sense is for it to be a 1/value chance, so value is #sides.

While I'm asking you random things you have no good reason to know, what's the difference between "Sound Effect," "Other Sound Effect 2," etc.?

By the way, "Sounds 05" is just another type of sfx call. Right now v0.67b calls the value Undefined, but it's just an SFX ID like with all the other ones.


Quote from: Naruto200Man
Roll of Die is a variable that has multiple if statements. Each time the event is called up it rolls a die (the chances can be anything, like one in ten chance, five in twenty chance and so on) if it lands on one thing this happens and if it lands on another thing that happens.
I knew that. I wanted to know what set up the sides and chances. Since there is only a single value in that event, I'm pretty sure you can only do a "1 in X" chance.
6  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 21, 2012, 11:46:31 AM
How does the Roll A Die requirement work? Is it if 1d6 = value, or a value/6 chance, or what? Seems kind of limited.
7  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 20, 2012, 04:12:23 PM
The IDs are correct in that they match the list included with PSA. Do you mean Smashbox shows the names?

The IDs are just meaningless numbers to me because I don't use PSA, but I'm sure they must mean something. The only way things could be improved would be if the SFX name was shown instead of/with the ID, but that's not something you should bother with.
8  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 20, 2012, 03:43:39 PM
Does anyone know how the SFX IDs in FitChar.pac files match up with smashbros_sound entries? I can't really find anything in smashbros_sound that reflects those IDs.

EDIT: Well, I found the PSA text file with a list of those IDs (in hex). Now I can just match the IDs to the names. Out of curiosity, though, what is the significance of those IDs? They must relate to smashbros_sound somehow.
9  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 20, 2012, 12:28:07 AM
Nice choice of avatar, BlackJax.

And, uh, Fighter.pac hype or something I guess.
10  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 16, 2012, 09:37:03 AM
can you open GCTs with BB? O.o
No. He just means that's another file he made an icon for.
11  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 15, 2012, 10:34:34 PM
I had half a post typed out about how to try to force Windows to let you choose it, but you know what, forget it.

Download File Types Manager. Open it up, let it load all the file types, then go find the BrawlBox file types you want. Click one, and then the box at the bottom of the window will show which program opens it (or, in your case, it might be blank).

Right click in that space and select 'New Action' (or edit the existing one if it isn't blank). Type 'open' (no quotes) in for both 'Action Name' and 'Menu Caption.' In the 'Command-Line:' space, enter the following:


Code:
"PATH TO YOUR BRAWLBOX.EXE" "%1"

Put the file path to your version of BrawlBox in the first set of quotes, including the filename at the end. It also has the options to Browse for the file and select from running programs, which I've never used but should work fine.

@your edit: Um, that's weird. I think you must be doing something wrong, but just follow the method above and it won't matter.
12  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 15, 2012, 10:13:28 PM
You don't add it to the window of whatever random programs Windows suggests. You click Browse and find it in its folder.
13  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 15, 2012, 08:00:52 PM
Got bored and did this. Actually makes navigating to the right files a whole lot easier.



How come your sig always change like everyday

Google 'forum image rotator.'
14  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 10, 2012, 02:44:04 PM
Hey, a minor request to consider if you have the time. When pressing a letter key to jump to a file or entry, can you make BB read more than a single key? If I've got a ton of InfStc images and I want InfStc9001, I can't type "InfStc9001" to get there because BB will  read the i and then treat the n as separate and jump to the first file starting with n.

You know, that sort of thing.
15  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: July 30, 2012, 12:21:06 PM
And advertising your thread inside Blackjax's isn't rude at all... [/sarcasm]
God forbid this thread should have a post that isn't smiley spam.

Voted BRSAR because it seems like a quick and easy thing to do, especially considering BlackJax said he already knows everything about it. Quick and easy thing to do, but oh so many applications... But, I know you people are really into movesets and stuff, so I wouldn't be surprised if that happened first.
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