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1  Help & Tutorials / Help / Re: A noob here. on: October 21, 2013, 01:53:52 PM
You mean upload our SD card for you to download? I already did that lol. Here you go. You can edit it however you want then, but it has awesome hacks on it! (Just no custom CSPs or in-game portraits. I have so many hacks, my space is limited XD, so you'd have to add those, but everything else is already done).

Here's my pf folder: http://www.mediafire.com/download/787nabi1ap0uo41/pf.zip

And my codes folder: http://www.mediafire.com/?54w6nkmakns66e6

Since I don't have CSPs, and for a heads up, here are my character hacks, and the skins they're over.

Bowser - Groudon PSA
00 - Green - Groudon
04 - Black - Shiny Groudon
01 - Red - Magma Groudon
03 - Blue - Virus Groudon
05 - Pimp - Golem
06 - Brown - Nidoking

Captain Falcon - Goku PSA
00 - Original - Perfect Cell
04 - Black - SSJ3 Goku
01 - Red - Goku
02 - Green - SSJ Goku
03 - Blue - SSJ4 Goku
05 - White - SSJ5 Goku

Charizard
00 - Original - Shiny Charizard
01 - Red - Flygon
02 - Green - Dragonite
03 - Blue - Reshiram
04 - Light - Zekrom

Diddy Kong - Hyper Shadow PSA
00 - Red - Perfect Nazo
05 - Yellow - Super Silver
04 - Pink - Hyper Shadic
06 - Purple - Mephiles Unleashed
02 - Green - Super Shadow
03 - Blue - Hyper Shadow

Donkey Kong - Hyper Sonic PSA
00 - Original - Hyper Knuckles
04 - Black - Neo Metal Sonic Unleashed
01 - Red - Super Mecha Sonic
03 - Blue - Hyper Sonic
02 - Green - Super Sonic
05 - White - Super Tails

Falco
00 - Original - Axl
05 - Yellow - Porygon-Z
03 - Blue - Jet the Hawk
01 - Red - Jak & Daxter
02 - Green - Android #17
04 - Black - Crash Bandicoot

Fox
00 - Original - Rayman
04 - Black - Emerl
01 - Red - Ratchet
02 - Green - Xigbar
03 - Blue - Tails
05 - White - Hitmonlee

Ganondorf - Black Knight PSA (down taunt for sword)
00 - Original - Black Knight
04 - White - Broly
03 - Blue - King Cold
02 - Green - Ei
01 - Red - Eggman
05 - Brown - Sigma

Giga Bowser - Killable PSA
00-06 - Winged Dragon of Ra

Ice Climbers - Overpowered PSA
00 - Original - Agumon & Black Agumon
01 - Red - Devil Chao & Angel Chao
03 - Blue - Hammer Bros.
04 - Dark - Lemmings
02 - Green - Toro & Kuro
05 - Light - Vanillite & Vanillish

Ike - Cloud Strife PSA
00 - Original - Lord Ike
05 - Yellow - Vanguard Ike
01 - Red - Trunks
03 - Blue - Riku
02 - Green - Terra
04 - Dark - Crono

Ivysaur
00 - Original - Weed Ivysaur
01 - Red - Bayleef
02 - Green - Venusaur
03 - Blue - Grotle
04 - Light - Servine

Jigglypuff - Knuckles the Echidna PSA
00 - Original - STF Knuckles
01 - Red - Mecha Knuckles
04 - White - SADX Knuckles
03 - Blue - Knuckles
02 - Green - Green Knuckles

King Dedede - Cloud Strife PSA 2
00 - Red - Cloud Strife
06 - Pink - KH2 Cloud Strife
02 - Green - Inuyasha
05 - Purple - KH Cloud Strife
03 - Blue - Zack Fair
04 - Black - Angeal Hewley

Kirby - Fighter Kirby PSA
00 - Original - Don Patch
05 - Yellow - Meat Boy
03 - Blue - Dusclops
01 - Red - Gengar
02 - Green - Android Mascott
04 - White - Awesome Meme

Link - Zero (Megaman X4) PSA
00 - Green - Steve
01 - Red - Janemba
03 - Blue - Zero
05 - White - Battle Network Megaman
06 - Yellow - Zero (MM Zero)
04 - Dark - Dark Armor Zero

Lucario - Kid Buu PSA
00 - Blue - Kid Buu
01 - Red - Chaos 0
04 - Ice - Zoroark
05 - White - Flamedramon
02 - Green - Super Buu

Lucas - SMBZ Sonic PSA
00 - Original - Classic Sonic
04 - Ginger - Metal Sonic
01 - Red - Mecha Sonic
03 - Blue - Sonic the Hedgehog
02 - Green - Amy Rose
05 - Purple - Espio the Chameleon

Luigi - Extended Blade Marth PSA
00 - Green - Raiden
05 - Orange - Trueblade Mia
01 - Red - Darth Maul
03 - Blue - Dark Mode Riku
04 - White - Orochimaru
06 - Purple - Mace Windu

Mario - SMBZ Mario PSA
00 - Red - SMBZ Mario
06 - White - SSJ4 Mario
03 - Blue - King Mickey
04 - Yellow - SMBZ Luigi
05 - Black - Banjo & Kazooie
02 - Green - SSJ3 Mario

Marth - Lightning Blade PSA
00 - Original - Final Xemnas
01 - Red - Edward Elric
02 - Green - Cyborg Raiden
04 - Black - Vergil
05 - White - Final Drive Sora
03 - Blue - Sasuke Uchiha

Metaknight - Ike PSA
00 - Original - Kamina
04 - White - Lexaeus
01 - Red - Darth Vader
02 - Green - Killer Bee
03 - Blue - Kisame Hoshigaki
05 - Pink - Anakin Skywalker

Mr. Game & Watch - Naruto PSA
00-05 - Sage Mode Naruto

Ness - Mew PSA
00 - Red - Mew
05 - White - Shiny Mew
04 - Yellow -Shiny Victini
02 - Green - Victini
03 - Blue - Shiny Mew
06 - Black - Mew

Olimar - Dante PSA
00 - Original - Dante
04 - White - Ragna the Bloodedge
01 - Red - Vincent Valentine
05 - Dirty - Ezio
02 - Green - Gambit
03 - Blue - Squall Lionheart

Peach - Extended Blade Marth PSA
00 - Original - Zelos Wilder
05 - Daisy - Axel
01 - Red - Xemnas
03 - Blue - XIII Blindfold Riku
02 - Green - Aqua
04 - White - Xaldin

Pikachu
00 - Original - Pikachu
01 - Red - Raichu
02 - Green - Rotom
03 - Blue - Pichu

Pit - Trinity Limit Image Final Smash PSA
00 - Original - Roxas
04 - Yellow - Xion
01 - Red - XIII Roxas
02 - Green - Ventus
03 - Blue - Sora
05 - Black - Lloyd Irvin

Pokemon Trainer
00 - Original - Red
01 - Red - Gary Oak
02 - Green - Lance
03 - Blue - May Maple
04 - Light - Wes

R.O.B. - Sephiroth PSA
00 - Red - Sephiroth
06 - Gray - KH2 Sephiroth
05 - Yellow - Alucard Farenheights Tepes
04 - Purple - Genesis Rhaspodos
03 - Blue - Itachi Uchiha
02 - Green - Sesshomaru

Samus - No Transform after Final Smash PSA
00 - Original - Ray Mik II
03 - Blue - Megaman X
01 - Pink - Alphonse Elric
05 - Black - Omnimon
04 - Purple - Vile
02 - Green - Android #16

Sheik - No Transform PSA
00 - Original - Yuffie Kisaragi
01 - Red - Minato Namikaze
03 - Blue - Sanji
05 - OoT - Sheena Fujibayashi
02 - Green - Ansem's Guardian Shadow
04 - Black - Sly Cooper

Snake - Improved PSA
00 - Original - Leon Kennedy
01 - Red - Master Chief
03 - Blue - Jack Sparrow
04 - White - Albert Wesker
02 - Green - Old Snake
05 - Leapord - Batman

Sonic - Shadow the Hedgehog PSA
00 - Blue - Shadow the Hedgehog
05 - Black - Mephiles the Dark
04 - Yellow - Shadic the Hedgehog
02 - Green - Silver the Hedgehog
01 - Red - Neo Metal Sonic

Squirtle - Improved PSA (faster, and side+B can be cancelled into other moves, like up+B)
00 - Original - Squirtle Squad
01 - Red - Totodile
02 - Green - Blastoise
03 - Blue - Piplup
04 - Light - Oshawott

Toon Link - Blue Final Smash PSA
00 - Green - Green Knight
01 - Red - Red Knight
03 - Blue - Blue Knight
04 - Purple - Yoda
05 - NES - Orange Knight
06 - Dark - Gray Knight

Wario - Melee Mewtwo PSA
00 - Original Biker - Melee Mewtwo
01 - Red Biker - Brawl Mewtwo
05 - Orange Biker - Armor Mewtwo
02 - Green Biker - Shiny Melee Mewtwo
04 - Black Biker - Shiny Armor Mewtwo
03 - Blue Biker - Mewthree
06 - Original Overall - Mecha Frieza
07 - Red Overall - Deoxys-Attack
09 - Blue Overall - Frieza
08 - Green Overall - Shiny Deoxys-Attack
10 - Warioland 2 - Shadow Melee Mewtwo
11 - Warioland 3 - Armor Shadow Mewtwo

Wolf - Vegeta PSA
00 - Original - Wolverine
01 - Red - Vegeta
04 - Black - Super Baby Vegeta
02 - Green - SSJ Vegeta
03 - Blue - SSJ4 Vegeta
05 - White - SSJ5 Vegeta

Yoshi - T-Rex PSA (300 HP)
00-06 - T-Rex

Zelda - No Transform / Ansem PSA
00 - Original - Shanoa
01 - Red - Tifa Lockheart
03 - Blue - Kairi
05 - OoT - Sakura Haruno
02 - Green - Ansem
04 - Black - Zexion

Zero Suit Samus - No Transform after Final Smash PSA
00 - Original - Hatsune Miku
03 - Blue - Nami
01 - Pink - Winry Rockbell
05 - Black - Black Rock Shooter
04 - Purple - Yoko Littner
02 - Green - Android #18

I'm gonna try to remember all the stage/music hacks I have on.

Battlefield: Mewtwo's Factory
1. Custom Mewtwo vs Mew dialogue
2. Brother My Brother (Pokemon First Movie)
3. Mewtwo's Theme Suite

Final Destination: End of the World
1. One-Winged Angel (Advent Children)
2. Duel of the Fates

Delfino Plaza: Whirl Islands (Lugia's chamber)
1. Vs Lugia

Luigi's Mansion: Doomsday Zone (Sonic 3 & Knuckles)
1. Doomsday Zone
2. Doomsday Zone (Project Chaos remix)

Mushroomy Kingdom: Master Emerald Shrine (Sonic Adventure)
1. Remix of Open Your Heart
2. Another remix of Open Your Heart
3. Knuckles' theme. Unknown from M.E.

Mario Circuit: Hydrocity Zone (Sonic 3 & Knuckles)
1. Hydrocity Act 1
2. Hydrocity Act 2

Rumble Falls: Rooftops (Naruto)
Plays 3 Naruto songs that I forget the names to

Bridge of Eldin: Destiny Islands (Kingdom Hearts)
Plays 2 songs from the Destiny Islands as well as the remix of "Simple and Clean"

Pirate Ship: Treasure Planet-esque ship (I forget the name)
1. I'm Still Here (Treasure Planet)
2. Almateria (Tales of Symphonia)

Norfair: Sora and Kairi's Awakening (Kingdom Hearts 2 custom stage)
Plays a Kingdom Hearts battle theme and the song in the trailer for Kingdom Hearts: Birth By Sleep

Frigate Orpheon: Orpheon's Chamber (Final Fantasy Dissidia)
Plays 3 songs from the hacked stage, and Duel of the Fates

Yoshi's Island: Castle Dracula (Castlevania)
1. Vampire Killer
2. Dracula's Castle
3. Vampire Killer (Smooth McGroove acapella)
4. Bloody Tears

Halberd: Egg Carrier (Sonic Adventure)
1. Sky Chase
2. Flying Battery Zone Act 1

Lylat Cruise: Budokai Tournament Ring (DragonBall Z)
1. SSJ3 Goku Ascension theme
2. SSJ Vegeta theme
3. Heroic Trunks theme
4. Super/Kid Buu theme
5. Perfect Cell theme
6. Gohan's Anger (vs Frieza) theme
7. Pikkon's theme
8. DBZ Budokai (1 2 or 3) tournament theme
And 3 other songs I forget the name to. Didn't list them in order.

Pokemon Stadium 2: Mewtwo's Battle Ring (Pokemon Stadium)
1. Vs Mewtwo (Pokemon Stadium)

Spear Pillar: Lake with Rayquaza
1. Vs Rayquaza/Groudon/Kyogre (R/S/E)

Port Town: Aero Drive: Radical Highway (Sonic Adventure 2)
1. Radical Highway
2. I Am (All of Me) (Shadow the Hedgehog)
3. All Hail Shadow (Crush 40)

Castle Seige: Amestris retexture (Fullmetal Alchemist)
1. Ready, Steady, Go! (Fullmetal Alchemist opening 1)
2. Period (Fullmetal Alchemist Brotherhood opening 4)

Wario Ware: Mewtwo's Lab (custom)
1. Mewtwo's Theme Suite

Distant Planet: Orochimaru's Hideout (Naruto)
1. Orothimaru ~Fight~ Theme

Smashville: Kami's Lookout (DragonBall Z)
I forget the list, but among them are "Rock the Dragon", "Ghost Nappa", and "Vegeta custom theme"

New Pork City: Ascending Platform
Plays various Final Fantasy VII, Crisis Core, and Advent Children tracks, as well as "Break" by 3 Days Grace and "Duel of the Fates".

The Summit: Riku's Awakening (Kingdom Hearts)
1. Kingdom Hearts battle theme
2. Simple and Clean
3. Sanctuary

Skyworld: The World That Used To Be (Kingdom Hearts 2)
Plays various Kingdom Hearts tracks as well as "Can You See Me Now" by T.a.t.U.

75m: Clock Tower (Castlevania)
1. Tragic Prince (Castlevania: Symphony of the Night
2. Simon's Theme (Castlevania The Arcade)
3. Bloody Tears (Electric Guitar Remix)

Mario Bros.: Chuunin Exams Final (Naruto)
Plays various Naruto tracks, different from the Rooftop stage

Flat Zone 2: Real of the Gods (Yu-Gi-Oh! custom)
1. Egyptian God theme
2. It's Time to Duel
3. Warriors (Season 4 opening)

Pictochat: Akatsuki Hideout Entrance (Naruto)
1. Akatsuki theme
2. Pein's theme

Hanenbow: Master Emerald Shrine (Sonic 3 & Knuckles)
1. Hidden Palace Zone

Shadow Moses Island: Pokemon Legendary Pillar (Groudon, Kyogre, or Rayquaza)
1. Vs Groudon, Kyogre, and Rayquaza (R/S/E)

Green Hill Zone: Smash Bros. Universe (custom)
Uses custom Smash Bros. song

Temple: Blizzard retexture
1. War (Sick Puppies)
2. Sad Statue (System of a Down)

Yoshi's Island (Melee): Sora's Awakening (Kingdom Hearts)
1. Simple and Clean
2. Sanctuary (Japanese)

Jungle Japes: Perfect Chaos (Sonic Adventure)
1. Open Your Heart
2. Perfect Chaos theme 2

Onett: Valley of the End (Naruto)
Both songs from Ninja Storm 2 or 3, vs Rival or VotE.

Corneria: Abandoned Ship (Castlevania)
1. He's a Pirate (Pirates of the Caribbean)
2. Castlevania song

Rainbow Cruise: Blood Cruise (Custom)
Has 2 unknown but fitting creepy songs,

Green Greens: Planet Namek (DragonBall Z)
Both songs are different tracks for Namek in different DragonBall Z games.

Big Blue: Castle Oblivion Hallway (Kingdom Hearts: Chain of Memories)
1. Castle Oblivion battle theme.
2. Don't remember if I hacked this track.

Brinstar: Graveyard (Castlevania)
1. Abandoned Mine (Castlevania: Symphony of the Night)
2. I forget which Castlevania song this is.

Pokemon Stadium: Hatsune Miku stage
1. Hatsune Miku song
2. I'm Blue (Eiffel 65)

The menu itself has the Aquatic Ambiance stage song form Donkey Kong Country, the Bramble Scramble (or is it Blast?) stage theme from Donkey Kong Country 2, the forest theme from Donkey Kong Country 3, and the Coeum "Wandering Ghosts" theme from Castlevania: Symphony of the Night. Very fitting.

The CSS is awesome, and the extra characters (and the icons that represent them) in the rightmost row are Red Alloy (C. Falcon), Green Alloy (Kirby), Blue Alloy (Zelda), Yellow Alloy (Mario), Popo (Ice Climbers), Nana (R.O.B.), Giga Bowser (Bowser) and Warioman (Wario).

Warioman doesn't work for me though. Maybe for you he will. If you're using Riivolution though... well I'm using Gecko so I don't think this'll work out so well lol.
2  Help & Tutorials / Help / Re: .rel help on: October 20, 2013, 05:38:57 AM
Darn, there are no hacks for Link over any character. They have a FitLinkEntry.pac which is in charge of his entrance on the stage. If the game freezes as you choose the stage, it probably means the character you're using is missing the proper entry data, and either needs a FitEntry pac or a No Entry Data code.

If it's not that, I don't know then.
3  Help & Tutorials / Help / Re: css help on: October 20, 2013, 05:36:33 AM
Well that depends if you're using Riivolution or Gecko. If you're using Gecko, did you only export the codes I gave you, or did you include all the codes you were using before as well? You have to reinsert all your old codes too each time, so if you're using Gecko, you also have to export the file patch code too, or it gets replaced with the new codes you export.

Expanding the common5.pac in brawlbox though, I've never done stuff like that so I can't help there.
4  Help & Tutorials / Help / Re: .rel help on: October 19, 2013, 05:24:10 PM
Hmmm, if it freezes when you select the stage, it might be because she's missing Link's Entry pac. You should download a "Link over" hack and take the FitEntry file from that. That's all I can think of if it's nothing to do with the common pacs.
5  Help & Tutorials / Help / Re: what folder do I save gct files under on: October 19, 2013, 03:20:39 PM
I don't know if Samus is portable, but I'll find out. I'm on my phone now and don't get off work for 2 hours, so I can't access my mediafire yet, but I think I posted the link to Lucario over Jiggs in the other thread where you asked. I forget where lol. I would have to add the normal jump code to your gct, unless you downloaded that Ocarina Code Manager and can use it.
6  Help & Tutorials / Help / Re: .rel help on: October 19, 2013, 03:15:35 PM
You use Riivo? I don't, but iirc you need to put the motion pac in common4. I think.
7  Help & Tutorials / Help / Re: How can I sawp SFX ??? on: October 18, 2013, 12:36:09 AM
Hmm, as I said before, I'm pretty useless for this stuff, but instead I could recommend someone you could ask, because he's the person I'd ask if I were to try to find out for you. Look up shock44 on youtube. Out of everyone I know, I know he knows stuff about super sawndz (I think it's super sawndz) and other stuff sfx-related.
8  Help & Tutorials / Help / Re: css help on: October 18, 2013, 12:30:22 AM
I do not.

Post Merge: October 18, 2013, 12:31:21 AM
And now I do!
9  Help & Tutorials / Help / Re: .rel help on: October 18, 2013, 12:27:23 AM
In case you're still lost, here you go.

Already done for you. Just put it in your module folder and enjoy all the Link hacks on Peach you want.
10  Help & Tutorials / Help / Re: sc_title.pac not loading? on: October 15, 2013, 07:17:59 PM
Are you using Riivolution? If so, you need to place it in your common5.pac as I understand.
11  Help & Tutorials / Help / Re: what folder do I save gct files under on: October 15, 2013, 02:48:41 AM
Oh so Riivo users need to put it in the common5 pac? That's good to know. I'd have never guessed lol.

And yeah, I have a Sonic over Diddy .rel. I linked it in another thread apparently. The rel's in this post:

Here you go

This lets you port Sonic over almost every character in the game, so you can have multiple Sonic hacks. You could keep Sonic as Sonic, and port Sonic over Lucas or someone and use the Shadow Final Version hack on that.

I could also make a more perfect Sonic module (thanks to Phantom Wings' editor), but with some characters (like Game & Watch and Donkey Kong apparently), it freezes at the result screen, but I know it works on Diddy Kong and Lucas.

With the modules, you can use any Sonic hack, whether it's for Sonic or Donkey Kong or whoever, by renaming the files to fit on the character you ported Sonic over. If you use the ft_ganon.rel, you just change all the files in the Shadow Final Version hack to FitGanin instead of FitSonic.

The thing is, with the modules in that Sonic pack I linked, you still need IC Constant and Soundbank codes (at least iirc), while with the module editor I have, you won't need them (but you still need normal jump and no crawl codes, I think), but it MIGHT not work and crash when the match ends. It just comes down to testing which works best.

Let me know who you want Shadow over and I'll make the module that SHOULD work. If that has any freezing, just use the module in the Sonic pack.

Post Merge: October 14, 2013, 12:18:59 PM
Also, to replace character .rels, this is what you want.

http://forums.kc-mm.com/index.php?topic=53347.0

You download the module editor in the link, and then download one of the listed character plug & play modules, then follow the instructions in the quote on what values to edit in the editor and what values you have to change them to to go over the character you want, and then you save it with the correct .rel name.

Most of them work. Sonic over Donkey Kong, like I said, freezes at the end of the fight, and I heard Sonic over Game & Watch also freezes. Sonic over Lucas and Diddy Kong works fine (but Diddy needs no crawl codes). Here's the Sonic over Diddy and Lucas .rels for you, since I already have them made (in case you wanna use Shadow over them).

Sonic over Diddy
Diddy has no crawl = 04B0B844 00000000

Sonic over Lucas

These should have no problem since I uploaded these directly from my SD card, which uses them flawlessly (unless you're a PAL user, which they won't work on). And that Diddy code is the ONLY code you'd need.


Uh, which gct are you using? Is it the one where Game & Watch has the AAA combo and soundbank, or the one with Game & Watch no result data? I'll have to add the code for Diddy to have no crawl to that one and reupload it for you to use.

And you're very welcome! I'm pretty much done hacking my Brawl, and I don't play it as often as I was at first, so this is all I do now lol.

Post Merge: October 15, 2013, 03:04:28 AM
Or, you could try this.

First, copy your entire SD card and paste it somewhere else on your computer as a backup in case you mess up or something doesn't work right.

Then, download the Ocarina Code Manager. This will let you make your own gtc.

Before you run the code manager, download this text file. It contains all the separate codes combined.

Next, you run the Ocarina Code Manager. Click "File". Click "Open TXT file". Find the text file you downloaded above named "Brawl codes" and open it in the code manager. In the box below "File" there should show a list of all the codes in the text file by name with a box next to each one. Make sure all the codes you want/need are selected by clicking the empty boxes so they're checked off. But, you have to make sure you have the right Game & Watch codes selected. Either the AAA combo and soundbank code, or the no entry code, depending on which one you're using right now. Make sure only the ones you're using now are selected.

Next, once all the codes you want have checks next to them, click the "Export to GCT" button on the bottom of the window. An error might pop up (possibly in German, as it did for me), but ignore it and click "OK" or the X on it. It'll then ask you to tell it where to export your new GCT to. If "SD" isn't already selected in the "Drive letter" box with the arrow on it, click the arrow and navigate your computer files until your find your SD card and click it so it's in the box, and then click "Store", and that's all there is to it.

The backup is just in case something messes up and the gct gets corrupted or something (which it shouldn't if you follow the directions). If it does get messed up, just copy the GCT in the backup of your SD card that you pasted in your computer and paste it in your codes folder again (after deleting the messed up GCT from your SD card of course).
12  Help & Tutorials / Help / Re: css help on: October 15, 2013, 02:42:44 AM
Do you want to expand your CSS to have Sheik, Zero Suit Samus, Squirtle, IvySaur, Charizard, separate Nana, separate Popo, Giga Bowser, Warioman, Red/Green/Blue/Yellow Alloys on it?

If so, I can tell you how. You simply put these codes into your gct.

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00012102 06031B07
12091A29 14160408
13170D0C 19271F0A
23251005 15111826
2420220F 0B0E5D5E
5C4A4E40 46624C50
55000000 00000000

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

CSS Fix [Phantom Wings]:
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/ Poses
0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Warioman Fix:
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000

And if you wanna make the CSS look even cooler, thee's a hack that's designed to work with these codes:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34388

If you are a Gecko user, rename the "sc_selcharacter_en.pac" to "sc_selcharacter.pac". It goes in your pf/menu2 folder.

Post Merge: October 15, 2013, 02:45:54 AM
Though I just found out after helping someone else that you, if using Riivolution, have to put the sc_selcharacter_en.pac in your common5 pac, as makarew said. But to just get extra slots and stuff, the codes alone are enough. The pacs though make it look cool!
13  Help & Tutorials / Help / Re: what folder do I save gct files under on: October 14, 2013, 01:59:20 PM
Hmmm, oh wait. I think I have that same hack. I think. I use the older version because it's muted. I don't think it needs a .rel file or jump code though. Are you using this one?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30997

The one I use is this one.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29232

In case you wanna try it out. Anyway I'll get to making the gct now.

Post Merge: October 14, 2013, 02:37:40 PM
Ok, hopefully Riivolution uses the same gct format as Gecko. I heard the only difference is it doesn't use the file patch code, so I have two GCT files to use with different modules. With the module you were using before, here's the one with the G&W AAA combo:

http://www.mediafire.com/?ha47ls051219sa5

The codes it uses are:
Unrestricted pause camera
Allow replays longer than 3 minutes
Start match with 1 player
No Tripping
No Stale moves
Custom CSS V3 [spunit262]
Custom Random V1 [spunit262] (10 Lines)
CSS Fix [Phantom Wings]:
CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
Regular Zelda Icon (CSS) [spunit262]
Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
Giga and Company Engine V2 [spunit262]
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
Alloy Victory/ Poses
Char ID fix 2.1 [spunit262, The Paprika Killer]
Warioman Fix:
G&W has AAA Combo
G&W has Sonic's Soundbank

And here's another GCT that should work with the perfect Sonic module over Game & Watch that I gave you, that for some reason freezes when loading the results screen:

http://www.mediafire.com/?2yxfo2wf1tpb50y

The codes are the same, except instead of Game & Watch's AAA combo and soundbank codes, it has the Game & Watch No Result Data code, which SHOULD stop it from freezing with the module I made. Should, but might not.

Those custom CSS codes and whatnot are also PERFECTLY compatible with this hack, and were actually made for it (but works without it):

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34388

You just have to put the .pac file in it in your menu2 folder and that's all.

These codes are also set for RSBE01 Brawl (US), cause that's what I use. I only think the file name matters. If RSBE01 isn't what your file should be called, you can just rename it to whatever Riivolution reads. I hope they work!

(I think you already know, and I think it's the same for Riivolution, but the RSBE01.gct file goes in your "codes" folder in the very root of your SD card where the "private" folder is, or it won't read them.)
14  Help & Tutorials / Help / Re: Character/PSA Hacks on: October 14, 2013, 12:04:41 PM
I don't remember seeing it there, but I could have read the wrong FAQ. Anyway, if you want a Sonic moveset and Shadow moveset, you could port Sonic onto another character and use that one for Shadow or keep Shadow on Sonic and use the other character to use Sonic on.
15  Help & Tutorials / Help / Re: what folder do I save gct files under on: October 14, 2013, 12:05:07 AM
Ok I'll include them too. A curious question I have here - when you played Shadow over Game & Watch, did he have an AAA combo? I know it froze at the results screen, but when you were playing as him, did his AAA combo work? If so, I could try using a "Game & Watch No Result Data" code, since those seem to work better than "AAA combo" or "IC-Constant" codes, but if not I'll see if I can find the codes, though I can't guarantee they'll work (I have no idea why they wouldn't though).

I don't have those modules, but I know I could make a Sonic over Jigglypuff one, I think. To my knowledge, Captain Falcon can't be ported over any characters yet, but that information could be outdated. Sonic over Jigglypuff can be done though. It might work better than over Game & Watch. Try it and see if it works.

http://www.mediafire.com/?jyo4xbgrbdmc24v

This still should need a code for Jigglypuff to have a normal jump, but the fight should still load up without any problems. If it doesn't work, maybe it needs the code, but still in case it doesn't work, try the ft_purin.rel in here:

http://www.mediafire.com/?4h30dt05bhksvs5

Though I think that one needs IC-constant and soundbank codes. It should work.

I'll make the gct then once I figure out what Jigglypuff and Game & Watch codes I need, if I can find them online. Shouldn't be too hard Cheesy
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