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Author Topic: what folder do I save gct files under  (Read 9265 times)
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Aura Sphere
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« Reply #15 on: October 13, 2013, 03:37:06 PM »


Hmm, that happened to me when trying Sonic over DK too. Sonic over Lucas and Diddy work fine though. I think my plug & play module file might be corrupt. Let me download it again and try, but I'll also include a port that's not exactly perfect perfect, but it's the next best .rel that should work, but would still need codes.

Also, aside from the character select screen codes that you also want, are those codes you gave me all the codes you had/want/need also? If so, the gct should be very easy to make.

I can also include codes for infinite length replays, unrestricted pause camera, and start match with 1 player if you want. I might try out that no tripping code myself. Been looking for that lol.

Ok, I redownlaoded the ft_sonic Plug&Play v1.2+ .rel and edited it how it's supposed to, so hopefully this one works without any freezing.

http://www.mediafire.com/?a2ulp90efn8w24n

If it still freezes on the results screen, I could try the Game & Watch no Result Data code, or you could download this other module like I mentioned before:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28378

Just take the ft_gamewatch.rel from there and use if, but it'll need the codes

It'll need the IC-constant and soundbank codes, but that's not hard to do.

Finally, you you still wanna try using the perfect perfect port, you could try porting Sonic over someone else (if there's someone else you don't mind hacking over).
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subzerorok
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« Reply #16 on: October 13, 2013, 03:42:50 PM »


Hmm, that happened to me when trying Sonic over DK too. Sonic over Lucas and Diddy work fine though. I think my plug & play module file might be corrupt. Let me download it again and try, but I'll also include a port that's not exactly perfect perfect, but it's the next best .rel that should work, but would still need codes.

Also, aside from the character select screen codes that you also want, are those codes you gave me all the codes you had/want/need also? If so, the gct should be very easy to make.

I can also include codes for infinite length replays, unrestricted pause camera, and start match with 1 player if you want. I might try out that no tripping code myself. Been looking for that lol.

Ok, I redownlaoded the ft_sonic Plug&Play v1.2+ .rel and edited it how it's supposed to, so hopefully this one works without any freezing.

http://www.mediafire.com/?a2ulp90efn8w24n

If it still freezes on the results screen, I could try the Game & Watch no Result Data code, or you could download this other module like I mentioned before:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28378

Just take the ft_gamewatch.rel from there and use if, but it'll need the codes

It'll need the IC-constant and soundbank codes, but that's not hard to do.

Finally, you you still wanna try using the perfect perfect port, you could try porting Sonic over someone else (if there's someone else you don't mind hacking over).


All of those codes sound great yes I would like them Cheesy except for the no result game and watch I'm using the shadow over game and watchall he needs are the aaa combo codes

Post Merge: October 13, 2013, 06:50:18 PM
Also aura sphere do you have a capt falcon over diddy module and  sonic over jigglypuff one?
« Last Edit: October 13, 2013, 06:50:18 PM by subzerorok » Logged

Aura Sphere
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« Reply #17 on: October 14, 2013, 12:05:07 AM »


Ok I'll include them too. A curious question I have here - when you played Shadow over Game & Watch, did he have an AAA combo? I know it froze at the results screen, but when you were playing as him, did his AAA combo work? If so, I could try using a "Game & Watch No Result Data" code, since those seem to work better than "AAA combo" or "IC-Constant" codes, but if not I'll see if I can find the codes, though I can't guarantee they'll work (I have no idea why they wouldn't though).

I don't have those modules, but I know I could make a Sonic over Jigglypuff one, I think. To my knowledge, Captain Falcon can't be ported over any characters yet, but that information could be outdated. Sonic over Jigglypuff can be done though. It might work better than over Game & Watch. Try it and see if it works.

http://www.mediafire.com/?jyo4xbgrbdmc24v

This still should need a code for Jigglypuff to have a normal jump, but the fight should still load up without any problems. If it doesn't work, maybe it needs the code, but still in case it doesn't work, try the ft_purin.rel in here:

http://www.mediafire.com/?4h30dt05bhksvs5

Though I think that one needs IC-constant and soundbank codes. It should work.

I'll make the gct then once I figure out what Jigglypuff and Game & Watch codes I need, if I can find them online. Shouldn't be too hard Cheesy
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subzerorok
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« Reply #18 on: October 14, 2013, 12:55:46 PM »


There's a knuckles over jigglypuff mod that has the normal jump cpde the shadow over game and watch I have is fine he just needs the aaa combo on the first page
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Aura Sphere
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« Reply #19 on: October 14, 2013, 01:59:20 PM »


Hmmm, oh wait. I think I have that same hack. I think. I use the older version because it's muted. I don't think it needs a .rel file or jump code though. Are you using this one?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30997

The one I use is this one.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29232

In case you wanna try it out. Anyway I'll get to making the gct now.

Post Merge: October 14, 2013, 02:37:40 PM
Ok, hopefully Riivolution uses the same gct format as Gecko. I heard the only difference is it doesn't use the file patch code, so I have two GCT files to use with different modules. With the module you were using before, here's the one with the G&W AAA combo:

http://www.mediafire.com/?ha47ls051219sa5

The codes it uses are:
Unrestricted pause camera
Allow replays longer than 3 minutes
Start match with 1 player
No Tripping
No Stale moves
Custom CSS V3 [spunit262]
Custom Random V1 [spunit262] (10 Lines)
CSS Fix [Phantom Wings]:
CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
Regular Zelda Icon (CSS) [spunit262]
Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
Giga and Company Engine V2 [spunit262]
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
Alloy Victory/ Poses
Char ID fix 2.1 [spunit262, The Paprika Killer]
Warioman Fix:
G&W has AAA Combo
G&W has Sonic's Soundbank

And here's another GCT that should work with the perfect Sonic module over Game & Watch that I gave you, that for some reason freezes when loading the results screen:

http://www.mediafire.com/?2yxfo2wf1tpb50y

The codes are the same, except instead of Game & Watch's AAA combo and soundbank codes, it has the Game & Watch No Result Data code, which SHOULD stop it from freezing with the module I made. Should, but might not.

Those custom CSS codes and whatnot are also PERFECTLY compatible with this hack, and were actually made for it (but works without it):

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34388

You just have to put the .pac file in it in your menu2 folder and that's all.

These codes are also set for RSBE01 Brawl (US), cause that's what I use. I only think the file name matters. If RSBE01 isn't what your file should be called, you can just rename it to whatever Riivolution reads. I hope they work!

(I think you already know, and I think it's the same for Riivolution, but the RSBE01.gct file goes in your "codes" folder in the very root of your SD card where the "private" folder is, or it won't read them.)
« Last Edit: October 14, 2013, 02:37:40 PM by Aura Sphere » Logged

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subzerorok
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« Reply #20 on: October 14, 2013, 03:14:02 PM »


Thanks aurasphere your the greatest ill this out once i get to my dads house and the reason I have the unmuted knuckles is because the old one caused freezes for me

Post Merge: October 14, 2013, 04:53:09 PM
They work! Cheesy

Post Merge: October 14, 2013, 05:30:40 PM
also do you have a Sonic over Diddy?

Post Merge: October 14, 2013, 05:41:16 PM
also the custom css doesn't show up I tried both file names but it wont the extra slots are here but the character select screen is still the old ugly brawl one :c could you make me a gct for the pillar one?

Post Merge: October 14, 2013, 06:04:13 PM
Nevermind I added it to common5 and it works! Cheesy
« Last Edit: October 14, 2013, 06:04:13 PM by subzerorok » Logged

Aura Sphere
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« Reply #21 on: October 15, 2013, 02:48:41 AM »


Oh so Riivo users need to put it in the common5 pac? That's good to know. I'd have never guessed lol.

And yeah, I have a Sonic over Diddy .rel. I linked it in another thread apparently. The rel's in this post:

Here you go

This lets you port Sonic over almost every character in the game, so you can have multiple Sonic hacks. You could keep Sonic as Sonic, and port Sonic over Lucas or someone and use the Shadow Final Version hack on that.

I could also make a more perfect Sonic module (thanks to Phantom Wings' editor), but with some characters (like Game & Watch and Donkey Kong apparently), it freezes at the result screen, but I know it works on Diddy Kong and Lucas.

With the modules, you can use any Sonic hack, whether it's for Sonic or Donkey Kong or whoever, by renaming the files to fit on the character you ported Sonic over. If you use the ft_ganon.rel, you just change all the files in the Shadow Final Version hack to FitGanin instead of FitSonic.

The thing is, with the modules in that Sonic pack I linked, you still need IC Constant and Soundbank codes (at least iirc), while with the module editor I have, you won't need them (but you still need normal jump and no crawl codes, I think), but it MIGHT not work and crash when the match ends. It just comes down to testing which works best.

Let me know who you want Shadow over and I'll make the module that SHOULD work. If that has any freezing, just use the module in the Sonic pack.

Post Merge: October 14, 2013, 12:18:59 PM
Also, to replace character .rels, this is what you want.

http://forums.kc-mm.com/index.php?topic=53347.0

You download the module editor in the link, and then download one of the listed character plug & play modules, then follow the instructions in the quote on what values to edit in the editor and what values you have to change them to to go over the character you want, and then you save it with the correct .rel name.

Most of them work. Sonic over Donkey Kong, like I said, freezes at the end of the fight, and I heard Sonic over Game & Watch also freezes. Sonic over Lucas and Diddy Kong works fine (but Diddy needs no crawl codes). Here's the Sonic over Diddy and Lucas .rels for you, since I already have them made (in case you wanna use Shadow over them).

Sonic over Diddy
Diddy has no crawl = 04B0B844 00000000

Sonic over Lucas

These should have no problem since I uploaded these directly from my SD card, which uses them flawlessly (unless you're a PAL user, which they won't work on). And that Diddy code is the ONLY code you'd need.


Uh, which gct are you using? Is it the one where Game & Watch has the AAA combo and soundbank, or the one with Game & Watch no result data? I'll have to add the code for Diddy to have no crawl to that one and reupload it for you to use.

And you're very welcome! I'm pretty much done hacking my Brawl, and I don't play it as often as I was at first, so this is all I do now lol.

Post Merge: October 15, 2013, 03:04:28 AM
Or, you could try this.

First, copy your entire SD card and paste it somewhere else on your computer as a backup in case you mess up or something doesn't work right.

Then, download the Ocarina Code Manager. This will let you make your own gtc.

Before you run the code manager, download this text file. It contains all the separate codes combined.

Next, you run the Ocarina Code Manager. Click "File". Click "Open TXT file". Find the text file you downloaded above named "Brawl codes" and open it in the code manager. In the box below "File" there should show a list of all the codes in the text file by name with a box next to each one. Make sure all the codes you want/need are selected by clicking the empty boxes so they're checked off. But, you have to make sure you have the right Game & Watch codes selected. Either the AAA combo and soundbank code, or the no entry code, depending on which one you're using right now. Make sure only the ones you're using now are selected.

Next, once all the codes you want have checks next to them, click the "Export to GCT" button on the bottom of the window. An error might pop up (possibly in German, as it did for me), but ignore it and click "OK" or the X on it. It'll then ask you to tell it where to export your new GCT to. If "SD" isn't already selected in the "Drive letter" box with the arrow on it, click the arrow and navigate your computer files until your find your SD card and click it so it's in the box, and then click "Store", and that's all there is to it.

The backup is just in case something messes up and the gct gets corrupted or something (which it shouldn't if you follow the directions). If it does get messed up, just copy the GCT in the backup of your SD card that you pasted in your computer and paste it in your codes folder again (after deleting the messed up GCT from your SD card of course).
« Last Edit: October 15, 2013, 03:04:29 AM by Aura Sphere » Logged

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subzerorok
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« Reply #22 on: October 19, 2013, 10:20:05 AM »


Aura do you have lucario over Jigglypuff?

Post Merge: October 19, 2013, 10:20:45 AM
and Samus(Armored) over ROB?
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Aura Sphere
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« Reply #23 on: October 19, 2013, 03:20:39 PM »


I don't know if Samus is portable, but I'll find out. I'm on my phone now and don't get off work for 2 hours, so I can't access my mediafire yet, but I think I posted the link to Lucario over Jiggs in the other thread where you asked. I forget where lol. I would have to add the normal jump code to your gct, unless you downloaded that Ocarina Code Manager and can use it.
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