Oh so Riivo users need to put it in the common5 pac? That's good to know. I'd have never guessed lol.
And yeah, I have a Sonic over Diddy .rel. I linked it in another thread apparently. The rel's in this post:
Here you goThis lets you port Sonic over almost every character in the game, so you can have multiple Sonic hacks. You could keep Sonic as Sonic, and port Sonic over Lucas or someone and use the Shadow Final Version hack on that.
I could also make a more perfect Sonic module (thanks to Phantom Wings' editor), but with some characters (like Game & Watch and Donkey Kong apparently), it freezes at the result screen, but I know it works on Diddy Kong and Lucas.
With the modules, you can use any Sonic hack, whether it's for Sonic or Donkey Kong or whoever, by renaming the files to fit on the character you ported Sonic over. If you use the ft_ganon.rel, you just change all the files in the Shadow Final Version hack to FitGanin instead of FitSonic.
The thing is, with the modules in that Sonic pack I linked, you still need IC Constant and Soundbank codes (at least iirc), while with the module editor I have, you won't need them (but you still need normal jump and no crawl codes, I think), but it MIGHT not work and crash when the match ends. It just comes down to testing which works best.
Let me know who you want Shadow over and I'll make the module that SHOULD work. If that has any freezing, just use the module in the Sonic pack.
Post Merge: October 14, 2013, 12:18:59 PM
Also, to replace character .rels, this is what you want.
http://forums.kc-mm.com/index.php?topic=53347.0You download the module editor in the link, and then download one of the listed character plug & play modules, then follow the instructions in the quote on what values to edit in the editor and what values you have to change them to to go over the character you want, and then you save it with the correct .rel name.
Most of them work. Sonic over Donkey Kong, like I said, freezes at the end of the fight, and I heard Sonic over Game & Watch also freezes. Sonic over Lucas and Diddy Kong works fine (but Diddy needs no crawl codes). Here's the Sonic over Diddy and Lucas .rels for you, since I already have them made (in case you wanna use Shadow over them).
Sonic over DiddyDiddy has no crawl = 04B0B844 00000000
Sonic over LucasThese should have no problem since I uploaded these directly from my SD card, which uses them flawlessly (unless you're a PAL user, which they won't work on). And that Diddy code is the ONLY code you'd need.
Uh, which gct are you using? Is it the one where Game & Watch has the AAA combo and soundbank, or the one with Game & Watch no result data? I'll have to add the code for Diddy to have no crawl to that one and reupload it for you to use.
And you're very welcome! I'm pretty much done hacking my Brawl, and I don't play it as often as I was at first, so this is all I do now lol.
Post Merge: October 15, 2013, 03:04:28 AM
Or, you could try this.
First, copy your entire SD card and paste it somewhere else on your computer as a backup in case you mess up or something doesn't work right.
Then, download the
Ocarina Code Manager. This will let you make your own gtc.
Before you run the code manager, download this
text file. It contains all the separate codes combined.
Next, you run the Ocarina Code Manager. Click "File". Click "Open TXT file". Find the text file you downloaded above named "Brawl codes" and open it in the code manager. In the box below "File" there should show a list of all the codes in the text file by name with a box next to each one. Make sure all the codes you want/need are selected by clicking the empty boxes so they're checked off. But, you have to make sure you have the right Game & Watch codes selected. Either the AAA combo and soundbank code, or the no entry code, depending on which one you're using right now. Make sure only the ones you're using now are selected.
Next, once all the codes you want have checks next to them, click the "Export to GCT" button on the bottom of the window. An error might pop up (possibly in German, as it did for me), but ignore it and click "OK" or the X on it. It'll then ask you to tell it where to export your new GCT to. If "SD" isn't already selected in the "Drive letter" box with the arrow on it, click the arrow and navigate your computer files until your find your SD card and click it so it's in the box, and then click "Store", and that's all there is to it.
The backup is just in case something messes up and the gct gets corrupted or something (which it shouldn't if you follow the directions). If it does get messed up, just copy the GCT in the backup of your SD card that you pasted in your computer and paste it in your codes folder again (after deleting the messed up GCT from your SD card of course).