Out of curiousity, is the leaked build the closest that Project M was to conpletion, or does there poetientially wxist a conpleted Isaac and Skull Kid assets somewhere?
Keep in mind, I'm not asking for them, but I'd like to know what the concepts for them wete because I was really looking forward to both if these characters before the announcement.
Well, for the time being I'm just sort of following the culture that the site officials have adopted in the recent events with PM's cancelling and the Nintendo situation.
So... we'll see what happens. Obviously I'm still working on things on my own time, I still had a lot of things made after my last release, and I finally have finalized the list of characters and who's getting replaced, so there's a lot of things I'm looking at and thinking about.
However, since my build did contain some things that certain PM members helped make, I just felt like it was the right thing to do for now. I don't want to be on any radars.
Other than that, I don't know what else to say. I guess in a way, I'm partially trying to adopt the same ideas as the site officials, and there's a part of me that is afraid for the time being. I know I'm NOT Project M and that my work doesn't have as big a fan base, but this decision has kept me comfortable and all I can say for now is that this is something I'm doing for now. :/
But like I said, I'm not gone. I'm essentially going to function at the pace of Brawl Vault. If the site's standards on PM 3.61 change then I'll go from there with my own decision. But for now, as someone who's put a lot of my life into this, and who was legitimately shook by the news, this is a measure I need to do for myself. I'll still post things in the thread, people can still ask for help or report bugs etc.
Just give me some time. I know you have all been patiently waiting for what I've got in store and what I included, but for the time being I need you all to wait for me and my personal feelings towards the situation.
You're all my friends, and a huge source of community for me. Just give me some time.
Or you could just do what I did duplicate the first model and then apply the recolor textures to her. The hair texture works differently, so if you REALLY wanted it to be a one for one, then you'd have to edit the original texture and change the color.
I do have a question about the codes though. As I don't dabble much in PM, I'm sure it goes without saying that using these codes in VBrawl could cause damage, correct? Or is that not always the case? Essentially, I want to try out the Stamina mode with the endless stage code for the same mode in VBrawl.
Heya everyone. It's been a while since I've posted in this thread, but I've come back for some advice, as I appear to be stuck.
So, part of the process of adding characters is adding their cosmetics. My dilemma is that:
In the sc_selcharacter there is Misc Data 30. In here you put the character's name that goes over their CSP in the CSS, as well as the necessary texture pattern data to set it all up in "AnmTexPat". Opening up AnmTexPat, I've modified the two main pieces to add characters:
"MenSelchrCname4_TopN__0"
and
"MenSelchrFaceA_TopN__0"
However, I've been stuck for 2 hours isolating my problem to "MenSelchrFaceA_TopN__0" Essentially, I'm attempting to add a new character. I have their icon, icon name, and csps put into the sc_selcharacter (however I did not set it up in the cosmetic config to load their csps yet, the character has been using Marth's as a base for testing) and just putting these in did not cause a freeze. I then modified the "MenSelchrCname4_TopN__0" to allow one more entry and it did not cause a freeze.
But for whatever reason, adding a new entry to "MenSelchrFaceA_TopN__0" (and of course exporting and importing it over "MenSelchrFaceB_TopN__0" and so on) as well as raising the Framecount on the side from 1801 to 1811 has caused the game to freeze when I attempt to get to the CSS.
I don't believe this has ever been an issue when I've added characters, which is why it's so confusing to me. Is there actually a limit here? As in, is 1801 the maximum and therefore entry 180 is the maximum? And if so, what are some safe alternatives? The last non-clone related entry was 051 with 110 starting off the clones. Would going below entry 110 be alright?
If you're all wondering why it's over 1801 in the first place, it's because I've successfully given characters 12 costumes, however that requires (as far as I know) for them to use two entries since their costume IDs would have 2 costumes that would need to be used in the next entry (as in, if I give Mario 12 costumes and I put his Miscdata for CSPs and whatnot as 178 I would also need to add an entry for 179)
However, while typing this I just realized I can use the original Mario directory, as well as any other character I gave 12 costumes to, to set up my costumes.
But I am still curious, is there a limit and are there any safe entry numbers I could use below 110 but above 051?