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ChaosEpsilon613
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    « on: April 10, 2011, 05:24:28 PM »


    I wanna make a one slot size mod for bowser but i dont know how to make size mods. can someone tell me how?
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    DrPanda
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    « Reply #1 on: April 10, 2011, 05:28:18 PM »


    <a href="http://www.youtube.com/watch?v=FRN8rWzDLfE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=FRN8rWzDLfE</a>
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    TheHatMan
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    « Reply #2 on: April 11, 2011, 06:15:32 AM »


    I think this means that your request is impossible. Sorry
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    « Reply #3 on: April 11, 2011, 06:40:08 AM »


    GuyWithHat, Please don't post in peoples topics if you have no useful information.

    True one-slot mods would probably break the filesize limit, so the video that I posted is the best we can do at the moment.
    « Last Edit: April 11, 2011, 06:42:17 AM by DrPanda » Logged

    Albafika
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    « Reply #4 on: April 11, 2011, 07:23:54 AM »


    GuyWithHat, Please don't post in peoples topics if you have no useful information.

    True one-slot mods would probably break the filesize limit, so the video that I posted is the best we can do at the moment.


    What do you mean by "True" one-slot mods would break the limit? ._.
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    DrPanda
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    « Reply #5 on: April 11, 2011, 07:32:45 AM »


    I'm not too wise on the subject, but there is a filesize limit on everything (?) in brawl.

    To make a "true" one-slot size mod, the animation changes would have to be stored inside the .pac/.pcs. Storing that much animation data in a character's .pac file would likely go over the filesize limit and would cause the game to crash.
    « Last Edit: April 11, 2011, 07:33:44 AM by DrPanda » Logged

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    « Reply #6 on: April 11, 2011, 07:37:00 AM »


    I'm not too wise on the subject, but there is a filesize limit on everything (?) in brawl.

    To make a "true" one-slot size mod, the animation changes would have to be stored inside the .pac/.pcs. Storing that much animation data in a character's .pac file would likely go over the filesize limit and would cause the game to crash.

    I thought the animation data was supposed to be in the FitMotion of the character, and "adding" the YRot bone again with a diferent name and getting the character's texture/vertex pac and adding the same bone there was the only way. ._.

    I didn't know the animation data could be saved on FitCharacter.pac
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    DrPanda
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    « Reply #7 on: April 11, 2011, 08:00:15 AM »


    I'm unsure as to whether it can Undecided
    Being as animations for say Pikmin or Samus' Stun gun are saved in the .pac files, I would assume it's possible to do it for character animations.

    But like I said, the filesize limit would probably prevent it Sad
    « Last Edit: April 11, 2011, 08:01:10 AM by DrPanda » Logged

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