SFX Help

Started by ABloodyCanadian, August 14, 2011, 06:22:17 PM

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I just made this SFX Hack for PKM Trainer. I tried it out in game. It works fine on the sound test (Although it takes like 2 seconds before I can actually play the SFX) but when it comes to actual gameplay none of the SFX work, not even the ones I actually did not change. Although the SFX for the Actual PKM are still working. It could be me but idk about you. Yes I have the brsar file in the following folder:

private/wii/app/rsbe/pf/sound

I'm using Beyond You's Riivolution and I made it using Sawndz 0.1. I don't wanna post it in the Vault until I can figure out this problem. You can try it out here: http://www.mediafire.com/?cbw1ro5f8ff4zqr


Try to lower the frequency of your samples, so the size of Pokemon Trainer's group isn't larger than the original.
As you may have noticed, I don't answer PMs with problems anymore.


do you really need riivolution for sfx?? if so why not gecko os?