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ABloodyCanadian
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    « on: August 14, 2011, 12:22:17 PM »


    I just made this SFX Hack for PKM Trainer. I tried it out in game. It works fine on the sound test (Although it takes like 2 seconds before I can actually play the SFX) but when it comes to actual gameplay none of the SFX work, not even the ones I actually did not change. Although the SFX for the Actual PKM are still working. It could be me but idk about you. Yes I have the brsar file in the following folder:

    private/wii/app/rsbe/pf/sound

    I'm using Beyond You's Riivolution and I made it using Sawndz 0.1. I don't wanna post it in the Vault until I can figure out this problem. You can try it out here: http://www.mediafire.com/?cbw1ro5f8ff4zqr

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    Jaklub
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    « Reply #1 on: August 14, 2011, 12:29:06 PM »


    Try to lower the frequency of your samples, so the size of Pokemon Trainer's group isn't larger than the original.
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    ABloodyCanadian
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    « Reply #2 on: August 14, 2011, 01:22:56 PM »


    It works. Thank you
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    HaxMax
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    « Reply #3 on: September 05, 2011, 04:57:51 PM »


    do you really need riivolution for sfx?? if so why not gecko os?
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