PSA help How to change specials

Started by Epathy, March 13, 2014, 02:13:44 PM

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Hi, wondering if you guys could help me with something? I'm trying to edit Special attacks like Fox's Blaster, Pit's U-special and Zelda's U-special. I'm doing something different to each of these so I'll list them. Btw, I have to use the PAL version.

For Fox's Blaster, I want to make the ending animation faster and edit the damage.

For Pit, I want to make it so his U-special runs on fuel like R.O.B.s. If not, just being able to use it again after being attacked would be nice as well

For Zelda, I want to lessen the ending animation (it's horrible).

Forgot to mention, I'm mostly just using PSA 2.35 for these.

Thanks for any help

March 13, 2014, 02:33:36 PM #1 Last Edit: March 13, 2014, 08:29:28 PM by A Bloody Canadian
Fox: You can simply add in a frame speed modifier event in the ending Animation. Or, you can alter the animation in BrawlBox, but then you would have to change timers in PSA to match the animation. The blaster damage however would need Brawlox to edit. Get yourself BrawlBox v0.68b, open the moveset data, find the articles folder, open Article 1 which is his Blaster Shot, find the SubAction that has Offensive Collisions, and alter the parameters of that event.

Pit: Sadly the up specials for both characters rely on Article Floating Points (which can also be altered in BrawlBox), so can't help you out here.

Zelda: Like fox, use a frame speed modifier event, or change the animation.

I do have a Tutorial for Special Attacks if that helps...

Ok, I'm having a bit of trouble with making Fox's blaster animation faster. I've used the frame speed modifier on subaction 1D0 (SpecialNEnd) but the game freezes when I select him. I've put the frame speed modifier at first, second and third, but they all have the same affect.

Also, do I have to change the air animation as well?

Thanks for any help