Alright, I tried MK64n's method and managed to get a .dae file, but when I try to import the .dae via COLLADA 1.3.1 with Blender (it's free, unlike 3DSMax) it doesn't do ANYTHING (atleast nothing visable).
EDIT: When I try COLLADA 1.4 it says this:''ValueError: Invalid literal for int() with base 10:'d' '''
Maybe this is enough to help....
*cough*
mk64n's method is supposed to work with
3DS MAX 8, if I may. >_>
So don't even bother solving the import issues, his script is for 3DS 8 only.
Either you use the 30-days trial of 3DS MAX to use mk64n's quite superior method, or you just PM me and I'll find you a way to save your money. *cough*