Adding animation to a imported stage model.

Started by Shinobu Nyan!, April 24, 2011, 11:55:26 PM

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I can import a model but when I try to add an animation the stage crashes. I follow WackaAlpaca's tutorials for importing elements of other stages. But when you make a new .brres file import the animation and change the type to AnimationData set the fileld to -1 even then it crashes what I'm I doing wrong?
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[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
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Quick Bump
Please help me
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[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

stages dont use animationdata


  • u have to make a chr0 file inside the modeldata[##] of the model ur animating
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I'll see what happens when I do that.
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[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

just right click on the model that you want to animate. right-click-->new-->bone animation. It will appear in a forlder, and be called NewNode01. If you already have an animation you want, make sure the animation has a frame count, and all 3 unknown values are 0, then
right-click-->replace-->navigate to the animation you want to use-->open

and there you go!
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I tried that but the model will not even go in the game. I have put models in stages before though. I'm tryin to put meta ridley in the gameg
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[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.