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Adding animation to a imported stage model.
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Topic: Adding animation to a imported stage model. (Read 1150 times)
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Shinobu Nyan!
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Adding animation to a imported stage model.
«
on:
April 24, 2011, 05:55:26 PM »
I can import a model but when I try to add an animation the stage crashes. I follow WackaAlpaca's tutorials for importing elements of other stages. But when you make a new .brres file import the animation and change the type to AnimationData set the fileld to -1 even then it crashes what I'm I doing wrong?
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Re: Adding animation to a imported stage model.
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Reply #1 on:
April 25, 2011, 03:08:08 PM »
Quick Bump
Please help me
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Quote from: Ricky (Br3) on June 25, 2014, 12:40:22 PM
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DSX8
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Re: Adding animation to a imported stage model.
«
Reply #2 on:
April 25, 2011, 06:05:13 PM »
stages dont use animationdata
u have to make a chr0 file inside the modeldata[##] of the model ur animating
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Re: Adding animation to a imported stage model.
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Reply #3 on:
April 26, 2011, 03:01:52 PM »
I'll see what happens when I do that.
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Quote from: Ricky (Br3) on June 25, 2014, 12:40:22 PM
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Re: Adding animation to a imported stage model.
«
Reply #4 on:
April 26, 2011, 06:43:22 PM »
just right click on the model that you want to animate. right-click-->new-->bone animation. It will appear in a forlder, and be called NewNode01. If you already have an animation you want, make sure the animation has a frame count, and all 3 unknown values are 0, then
right-click-->replace-->navigate to the animation you want to use-->open
and there you go!
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Re: Adding animation to a imported stage model.
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Reply #5 on:
May 12, 2011, 02:00:05 PM »
I tried that but the model will not even go in the game. I have put models in stages before though. I'm tryin to put meta ridley in the gameg
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Quote from: Ricky (Br3) on June 25, 2014, 12:40:22 PM
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I Will Accept Everyone's Faults As Long As They're Not Annoying.
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