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Author Topic: Kaijin no Soki / Oni Soki Import (TvC)  (Read 1704 times)
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inhert3
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« on: August 17, 2011, 05:58:12 AM »


Not sure where to put this, so I hope the "Help" Topic will do.

Anyway, I've got a model of Soki/Oni Soki into brawlbox in the form of a .brres and a copy in the form of .pac, made by copying the original and renaming .brres to .pac, and can still be opened in BrawlBox.
It has bones, textures, etc... but the problem is animating it. I load another fitmotion, but it won't work due to names of the bones. I tried changing the bones that are there, and save it. But when I load it again, names of attacks, walking, etc... disappear, and the edited action is gone. One action, "2" had been slightly changed, but not in any way that I did.
Is there anyway of getting a blank fitmotion, or is there another way/something I need to do first?
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inhert3
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« Reply #1 on: August 18, 2011, 03:27:56 PM »


I've tried editing a fitmotion around the body again, and again the name of actions disappear, and action "2" is replaced with a slightly edited version of the T stance. Also, I'm editing on Wait 1 and i've tried using Sheik's and Ike's fitmotion
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DSX8
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    « Reply #2 on: August 18, 2011, 11:21:21 PM »


    u have to make ur own animations for the imported characters.
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    inhert3
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    « Reply #3 on: August 19, 2011, 02:35:52 AM »


    I've tried, as I've stated before. However, when saving the fitmotion it seems to become somewhat corrupt. If you mean make a whole new fitmotion, how would I start doing that?
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    DSX8
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    « Reply #4 on: August 19, 2011, 12:47:56 PM »


    u have to make seperate CHR0 files.
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    inhert3
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    « Reply #5 on: August 20, 2011, 03:21:01 AM »


    A CHR0 file is each action that a character can do, correct? How would I go making a CHR0 file?
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    « Reply #6 on: August 20, 2011, 11:33:40 AM »


    right click on the brres file in brawl box, then go to.. add > character animation

    after that, u can rename it watever u want for now, then u can start making ur animations for it.

    just remember, when ur done wit it, save it then export it!
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    inhert3
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    « Reply #7 on: August 20, 2011, 04:07:52 PM »


    I've saved a CHR0 named Wait and exported it, but when I tried to reload it, it came out wrong.
    To confirm what I do, I open the .brres file with brawlbox and right click the .brres file, then New>Character Animation, and a new CHR0 file is created. After renaming the CHR0, I need to edit it. Do I edit it by previewing the model and editing from the right side? Or is something else done? I edited it from preview, saved it, went to AnmChr(NW4R) and exported it from there, but it didn't work.
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