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Author Topic: SFX Freezing on Gecko OS  (Read 1607 times)
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« on: March 02, 2016, 08:36:26 PM »


I tried to load custom sfx on gecko os using the soundbank engine code but it froze my game on the strap loader screen. I placed all of the sawnd files in the right place. Help, please?
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    « Reply #1 on: March 03, 2016, 06:00:52 AM »


    Did you make the .sawnd file yourself? If so, you probably violated a file size limit. Try to keep the replaced audio files' size equal to or below the original ones. Reducing the sample rate in an audio editor (like Audacity) is a good way to save a lot of space.
    « Last Edit: March 03, 2016, 06:01:45 AM by ebola16 » Logged

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