Metal Gear Solid Needs More Hack Representation!

Started by irishladdie727, July 05, 2010, 03:50:14 AM

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Why is this thread so dead?
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Because no one who can vertex is here.

I already uploaded the needed materials to vertex characters into Raiden/Solidus.

I also need to get a USB drive as my Drive refuses to read Wii discs(except for DKCR).

At least my GC games work...

"6. Ganondorf into Colonel Volgin from MGS3, for a PSA that would literally consist only of changing all of his darkness into electric ones"

I just want to say that, I definitely agree with this concept and would greatly commend anyone who can make this happen.  If it has been discussed earlier, then I apologize.  I have only read a small bit of this topic and just wanted to show my support of these edits.

Thanks for the support.

I've been wanting to do the texture/vertex first.

February 18, 2011, 12:01:11 AM #574 Last Edit: February 18, 2011, 12:03:34 AM by xxTerminatorxx
Eternal Yoshi, can you fix the EVA glitch issue?

For future references, an EVA PSA would definetely need to have a motorcycle as her side B move.
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February 18, 2011, 12:39:06 AM #575 Last Edit: February 18, 2011, 12:40:41 AM by EternalYoshi
The texture Fit_Nsam_body is showing funky colors cause the pallete format is wrong.

reimport it and make sure the texture format is C18 and the pallete formet is RGB565.

TO preserve quality, you need to get the texture and replace it as exporting it won't have favorable quality, so you have to do it.

February 18, 2011, 08:40:18 PM #576 Last Edit: February 19, 2011, 03:16:09 PM by xxTerminatorxx
It still won't work in game, Eternal. I'll try copy and pasteing the body textures onto a default ZSSamus body textures and see how it comes out.
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Try copying the textures on the unvertexed model and try again.

I hardly doubt that makes a difference, her head model isn't screwed up, just her body.
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Eh, at least it thrived for a good 20 pages worth.
At some point, you just have to bend down and tie your shoelaces.

I'm going to work on the Rising Sun Camo. At the same time I'll be working on EVA. I can't wait until I finish and release both.
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ThisThreadNeedsMoreAttention.
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Well, if this guy gets around to releasing the MGS:TTS models he's been working on, there'll be more reference models to make vertex hacks out of:
http://www.spriters-resource.com/community/showthread.php?tid=16783
At some point, you just have to bend down and tie your shoelaces.

Irishladdie are you gonna come back and tell us how progress is going?
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