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« Reply #285 on: September 22, 2010, 09:36:30 PM » |
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Nice touch. Any idea why most Snake texture hacks have a different teeth texture than the original Brawl Snake? The reason for this is in my MGS:TTS Snake texture I textured his teeth to look better. It's originally yellow, and I didn't like that. I noticed Irishladdie's Liquid Snake had the white teeth and the MGS:TTS ripped eyes. It's obvious he used my hack for his hack. Lol, it dosn't matter. Yeah... No denials here, I used your face texture as a Base so that they would end up looking more like "twins".
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« Reply #286 on: September 24, 2010, 03:22:09 PM » |
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So, is anyone intersted in making Snake's RPG-7 have distance? I really, really, want to see the outcome of that. I already made an animation, I'm just stuck with PSA.
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« Reply #287 on: September 25, 2010, 10:18:13 AM » |
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So, is anyone intersted in making Snake's RPG-7 have distance? I really, really, want to see the outcome of that. I already made an animation, I'm just stuck with PSA.
Brawl- style?
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« Reply #288 on: September 25, 2010, 12:23:01 PM » |
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So, is anyone intersted in making Snake's RPG-7 have distance? I really, really, want to see the outcome of that. I already made an animation, I'm just stuck with PSA.
Brawl- style? In Brawl-, the explosion "skipps" at opponents. I want him to aim it, like in the MGS games. No explosion skipping, I just want it to fire a Nikita Missle atricle going 4x as fast as Falco's laser. Upon impact it's explosion is like the explosion when he points it at the ground regularly. People who made Brawl- didn't put ANY effort into doing that. What's this?! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12498&Moderated=All
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« Last Edit: September 27, 2010, 02:40:49 PM by xxTerminatorxx »
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« Reply #289 on: September 27, 2010, 07:49:04 PM » |
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HOLY SH** they actually made it...impressive.
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« Reply #290 on: September 27, 2010, 08:28:19 PM » |
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Someone needs to upload a vid since I can't get to my wii right now. I'm sure it's really awesome. Hopefully the bugless version will be right around the corner.
Seriously though, all of these taunts completely outrank vBrawl's. Even if they didn't just make three redundant taunts, and three unique ones, I'm positive they wouldn't be as epic as these.
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« Reply #291 on: September 29, 2010, 03:05:04 PM » |
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Hey guys... I just had an epiphany... You know the Naked Snake Trophy? Why haven't we tried to port that model over Snake yet? Same for Iriquois Pliskin...
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« Reply #292 on: September 29, 2010, 03:29:42 PM » |
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Brawl Trophy models have No rigged bones.
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« Reply #293 on: September 29, 2010, 04:12:25 PM » |
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Hey guys... I just had an epiphany... You know the Naked Snake Trophy? Why haven't we tried to port that model over Snake yet? Same for Iriquois Pliskin...
I already tried that, and it didn't work. Eternal is right, no bones. If only we could just add them ones...
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« Reply #294 on: September 29, 2010, 04:51:31 PM » |
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Brawl Trophy models have No rigged bones.
That would explain it. Still, I'll definitely be updating the Naked Snake I've got with those textures.
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« Reply #295 on: September 30, 2010, 10:25:12 AM » |
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Gah! I'm still trying to find Solius's .kmy face model. I found it from .evx, but the quality is kinda bad. Exporting from .kmy to 3ds spits out much better quality. So far, I have all of Solidus's textures and models for his body suit, tentacles, katanas, and faceguard. The only good face model I found so far is the onemesh kmy, which puts him in a strange position like he's a trophy.
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« Reply #296 on: September 30, 2010, 08:13:12 PM » |
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Dude, you can't ask for an ISO on the fourms.
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« Reply #298 on: October 02, 2010, 01:38:56 PM » |
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This will be in buisness when Eternal Yoshi helps me fix that freezing glitch with Solidus:http://forums.kc-mm.com/index.php?topic=15021.msg259099#msg259099I plan to help the Brawl texture hacking community
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« Reply #299 on: October 02, 2010, 02:27:53 PM » |
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Sorry I'm not available now, I'm busy doing laundry and editing event matches. I also found the ALL-Star mode data.
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