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Author Topic: Metal Gear Solid Needs More Hack Representation!  (Read 421147 times)
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Eternal Yoshi
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    « Reply #435 on: November 28, 2010, 07:09:59 AM »


    Yes it  has been a while. If it helps, I uploaded the Raiden's stuffz that I dumped from MGS2.

    http://www.mediafire.com/?pjcwc71u0ptru4s

    If someone can rig the model to have it T-stanced like Brawl's models, I'd appreciate it.
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    JOEYSX5
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    « Reply #436 on: November 28, 2010, 12:01:48 PM »


    Yes it  has been a while. If it helps, I uploaded the Raiden's stuffz that I dumped from MGS2.

    http://www.mediafire.com/?pjcwc71u0ptru4s

    If someone can rig the model to have it T-stanced like Brawl's models, I'd appreciate it.



    Can BrawlBox open those type or files, if not will it ever be able?
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    Eternal Yoshi
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    « Reply #437 on: November 28, 2010, 02:25:50 PM »


    No. BB Can't open these.
    The textures are in .tga as it has the best quality output.
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    JOEYSX5
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    « Reply #438 on: November 28, 2010, 08:33:44 PM »


    I see... ha, you included the Box textures. I could use those. So basically we are supposed to convert those models to MDL0, or try to recreate the Raiden model onto a Brawl model?

    Kinda like Project Mewtwo... hmm.
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    Eternal Yoshi
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    « Reply #439 on: November 28, 2010, 10:27:33 PM »


    Yes. But ONE MAJOR HURDLE:

    Raiden's model by default isn't T-stanced like Brawl's models.

    The arms need to be rotated before that can happen.
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    JOEYSX5
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    « Reply #440 on: November 29, 2010, 02:27:32 PM »


    Yes. But ONE MAJOR HURDLE:

    Raiden's model by default isn't T-stanced like Brawl's models.

    The arms need to be rotated before that can happen.

    Until we can make that model MDL0 format, I can make port that Twin Snakes Heliport model over Shadow Moses Island!
    That would also mean Eternal Yoshi could make MGS4 SMI accuretely.

    ...then maybe I could add animated guards in the foreground.

    I was thinking if it would be possible that we could place a Genome Soldier model on the catwalk, a few in the snowy areas. If the one on the catwalk sees ya, he'll try to attack you and do the usual stuff that soldiers do if they spot you in most familiar Metal Gear Games.

    We could model replace a Scope Primid with a Genome Soldier and put him on my stage?
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    Friedslick6
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    « Reply #441 on: November 29, 2010, 07:31:49 PM »


    That sounds very hard, but it might be doable. I've seen 3D characters in stages, and I've seen near-fully flexible animation, so...
    But the guards themselves shouldn't shoot you too often or too effectively.
    It's not like they are the ones you're fighting, anyway.
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    JOEYSX5
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    « Reply #442 on: November 30, 2010, 02:10:26 PM »


    That sounds very hard, but it might be doable. I've seen 3D characters in stages, and I've seen near-fully flexible animation, so...
    But the guards themselves shouldn't shoot you too often or too effectively.
    It's not like they are the ones you're fighting, anyway.

    Imagine fighting on top of the catwalk, then one of the guards see you, he then fires a few shots and runs away, and you can hear him call up on his radio, calling for backup. Suddenly you hear the sirens, then guards pour up to the catwalk, fire notstop and shooting anyone they see. If you drop down to the ground, the guards will toss and throw grenades over the side, or send a few guards to the ground to attack. If they can't find you anymore, or if you have defeated a certain number, the guards will leave.

    The only problem is that the stage would be so hard to fight on due to the guards.
    Then again, that would be so awesome.

    If that is somehow possible, we should make a version with and without guards.

    That is, and probably is impossible.
    « Last Edit: November 30, 2010, 02:11:42 PM by xxTerminatorxx » Logged

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    Friedslick6
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    « Reply #443 on: November 30, 2010, 07:55:43 PM »


    So, you want a new brawl mode basically -_-' .
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    JOEYSX5
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    « Reply #444 on: December 01, 2010, 01:56:02 PM »


    So, you want a new brawl mode basically -_-' .

    I never thought of it like that, but it would be similiar. I mean, the idea is to fight, but the guards are kinda like a hazard that gets in the way of it.     
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    LC-DDM
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    « Reply #445 on: December 02, 2010, 11:25:19 AM »


    >_> I'd still love the Dream Mix TV Big Shell stage, because hazard-wise it has the F-16 that shoots the stage.
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #446 on: December 04, 2010, 11:51:48 AM »


    Irishladdie, please post pictures of Sniper Wolf currently?

    Oh, and this
    http://forums.kc-mm.com/index.php?topic=17201.0
    « Last Edit: December 05, 2010, 11:02:13 AM by xxTerminatorxx » Logged

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    BurntEyes
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    « Reply #447 on: December 15, 2010, 02:39:37 PM »


    I wander if anyone is still considering the Peace Walker Snake vertex hack.
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    LC-DDM
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    « Reply #448 on: December 15, 2010, 02:43:43 PM »


    I may not be of much use to this project, but this I know for certain:

    Overhype and nagging for things to be done just because this thread is inactive doesn't mean it isn't being worked on.

    It is best to rather delay something bad and have it turn out great than to rush it for a deadline and end with something terminally terrible.
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

    BurntEyes
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    « Reply #449 on: December 16, 2010, 05:54:35 PM »


    You missed my point. What I was saying is if anyone is planning on doing Big Boss Peace Walker sometime or later. I never intend to rush someone.
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