Metal Gear Solid Needs More Hack Representation!

Started by irishladdie727, July 05, 2010, 03:50:14 AM

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Quote from: xxTerminatorxx on January 04, 2011, 10:36:51 PM
Hey thanks for not giving up. I thought you were gone for good! I got MGS4 for Christmas :).
Anyways, nice face vertex and I'll love to see the progress on her hair. It still needs body texture fixing, since it's still Samus like.
It'll be hard, but I think I can pull it off.      

I'm hoping to talk to you very soon, it's damn school :(
...I need to learn how to vertex.

Edit: YAY PAGE 32!!

Vertexing's not hard, deciphering Mariokart's tutorial is.  Once you get the hang of both it's a breeze.  And it may look like the model's face needs a texture update because it's still very "samusy" but that's actually because ZSS and Sniper Wolf actually have very similar faces, just different make up.

Quote from: irishladdie727 on January 05, 2011, 01:37:16 AM
It may look like the model's face needs a texture update because it's still very "samusy" but that's actually because ZSS and Sniper Wolf actually have very similar faces, just different make up.

I was about to say... Ok, I'll work on the body textures.
Anyways, I've been looking through some of the old pages on this topic. We had alot of supporters. Where the [censored] are they?
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They're all still there, but they have a suppressor equipped so you can't hear them.

That and we're mostly just reading the progress.

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Great to know you're still here, LC-DDM :)
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*ahem* Good news, I found the exact information I needed on extracting PCSX2 textures.
It can be found here, if you're wondering: http://forum.xentax.com/viewtopic.php?f=16&t=5709&p=46979#p46979
However, there's still the matter of missing textures/parts from dumps.
I have no idea what would cause that, but hopefully following the configuration this user set, I should have more success.
At some point, you just have to bend down and tie your shoelaces.

Quote from: Friedslick6 on January 06, 2011, 07:58:38 AM
*ahem* Good news, I found the exact information I needed on extracting PCSX2 textures.
It can be found here, if you're wondering: http://forum.xentax.com/viewtopic.php?f=16&t=5709&p=46979#p46979
However, there's still the matter of missing textures/parts from dumps.
I have no idea what would cause that, but hopefully following the configuration this user set, I should have more success.

Good thing is, you're so [censored]ing good at finding you're info. That info was just written yesterday. Nice job.

I'm hoping we can get MGS4 textures ripped next since we need some camo textures.
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It's way too soon to be talking about PS3 textures.....
I can't wait to obtain Volgin's textures.
And Groznyj Grad so I can make a MGS3 themed stage.

January 07, 2011, 01:45:47 AM #472 Last Edit: January 07, 2011, 10:13:05 PM by xxTerminatorxx
Quote from: EternalYoshi on January 07, 2011, 01:27:09 AM
And Groznyj Grad so I can make a MGS3 themed stage.

You should join forces with Olimario to make that stage. He's already made one over SMI.
The stage needs a model replacement with the Gekko with the Shagohog, since the Gekko still appear.

Oh, and if we can get MGS4 textures ripped we can try to port Raging Raven over ZS Samus, and texture her default suit to look like Raging Raven with the armor on. It's soooo too good of an idea to overlook.
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January 16, 2011, 06:36:49 AM #473 Last Edit: January 16, 2011, 06:49:18 AM by xxTerminatorxx
This is for you, Irishladdie:

Sorry but you are not allowed to view spoiler contents.
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January 16, 2011, 09:54:34 AM #474 Last Edit: January 16, 2011, 09:57:48 AM by irishladdie727
Quote from: xxTerminatorxx on January 16, 2011, 06:36:49 AM
This is for you, Irishladdie:

Sorry but you are not allowed to view spoiler contents.


The Legs look great, the arms are pretty good too, and I'm pretty sure you wouldn't be having as much trouble texturing the body if you just used the original Snake model instead of using the Twin Snakes-Collared one as a makeshift Naked Snake ;).  I see what you're trying to do but it doesn't resemble Naked Snake's suit enough to make using that vertex worthwhile.  See if you can finish it up on your own and if not I'll try and work my way around the Fit_Snake_Bes stuff with some cool tricks I just learned in Photoshop.

I just thought of something.

>_>; Maybe it's been discussed here before...

...would it be possible to make the Naked Snake trophy... y'know, be on Snake? As far as I'm aware he's accurate to the PS2 model.

(Also, I NEED SCISSORS 61 @_@)

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

With the exception of one of the Kirby trophies, trophies aren't rigged, so that is a no go.

January 16, 2011, 08:41:11 PM #477 Last Edit: January 16, 2011, 08:45:31 PM by xxTerminatorxx
Quote from: irishladdie727 on January 16, 2011, 09:54:34 AM
The Legs look great, the arms are pretty good too, and I'm pretty sure you wouldn't be having as much trouble texturing the body if you just used the original Snake model instead of using the Twin Snakes-Collared one as a makeshift Naked Snake ;).  I see what you're trying to do but it doesn't resemble Naked Snake's suit enough to make using that vertex worthwhile.  See if you can finish it up on your own and if not I'll try and work my way around the Fit_Snake_Bes stuff with some cool tricks I just learned in Photoshop.

I used the Twin Snakes model mostly because of what you said, I wanted it to resemble Big Boss' suit. His neck textures get kinda distorted. I'll just stick with the original model.
When I get his body texture done I'll update the link and I'll have you help finish it.

Actually, for his hand and ammo pack textures, I used textures from the actual Naked Snake trophy.

Quote from: LC-DDM on January 16, 2011, 01:24:38 PM
(Also, I NEED SCISSORS 61 @_@)

Best line in MGS2.

Anyone besides me think the Colonel AI's Skull face freak you out?

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What's getting annoying is that his front textures seem to "mirror" to the other side, and it does NOT look good at all.
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Quote from: xxTerminatorxx on January 16, 2011, 09:08:42 PM
What's getting annoying is that his front textures seem to "mirror" to the other side, and it does NOT look good at all.
There's a way to fix that by unwrapping the UV's in 3DS and then fitting new unmirrored Textures to the model.  It's how we now have Ice climber textures where Nana and Popo can have different faces, and I think it's been done to give a couple of other characters asymmetrical textures as well.  There are a few people on the forums who who know how to do it.  I am not one of them.  Look through the vault for some hacks that have been edited to have asymmetrical textures and PM the creator to see if they're willing to Snake.  That would help us out a lot.