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« Reply #645 on: August 04, 2011, 12:07:32 PM » |
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oh, and just recently I managed to fix EVA's color glitch. I'll keep you posted. I'll post it on bv later when I have time.
Will you be modeling sniper wolf (For example, to have a so-called skirt), even though you're really rusty?
Yeah, I mean she's already half-way there. And it's not the actual vertexing part I'm rusty with, all that involves is moving dots around. It's the patching and the getting things into the game and the back and the forth and the auggggh...
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« Reply #646 on: August 04, 2011, 12:47:04 PM » |
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Ok, thanks. I can't wait for MGS3 textures, when Eternal makes that Volgin hack
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« Last Edit: August 04, 2011, 02:59:56 PM by xxTerminatorxx »
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« Reply #647 on: August 14, 2011, 05:47:33 AM » |
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Soooo..... has anyone checked to see if TTS works on dolphin now? Because I can rip textures then if it works after I...... format my drive. Until then, Solidus' battle Sound effects. http://www.megaupload.com/?d=KQA2DY1Q
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« Last Edit: August 14, 2011, 05:49:50 AM by Eternal Yoshi »
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« Reply #648 on: August 14, 2011, 06:16:50 AM » |
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MGSTTS? That game has been working on Dolphin for a long while now. ...Actually, I made a list of model obtaining methods for every main game in the Metal Gear Solid series: - For obtaining textures from the PC version of MGSI, you can use Unmass to extract them from the archives within the game. Perfect black usually signifies transparency for these textures. The game's archives are easily accessible by renaming the .mgz files extensions to .zip and opening accordingly. Sound effects and such are found raw within the archives. Also, neko68k was working on a model exporter for the game.
- For obtaining models from MGSTTS, through Dolphin you can merge the capture data of 3DVia Printscreen (results in unposed, UV-less models) and 3D Ripper DX (results in posed, textured and UV'd models) to create a perfect model capture. Also, Solidus can extract textures from this game's archives.
- For obtaining models from the PC and PS2 versions of MGS2, you can use Solidus to convert UV'd models and textures within the game's archives. These models come without bones, however.
- For obtaining models from MGS3, you will need to experiment with various model capture programs (such as the ones mentioned in the Game Specific Model Ripping guides topic under TSR's Model Discussion sub-forum) through PCSX2 using their corresponding plugins. The models are without bones/UVs and usually distorted, though. When capturing textures from PCSX2 using 3D Ripper DX, the R and B colour values of the captured texture must sometimes be swapped (like this method I posted) to produce correct colouring.
- For obtaining models from MGS4, chroxx was working on a model import plugin for 3D Studio Max.
- For obtaining models from MGS PSP games, you can use drakon's psplamb plugin on a real PSP to capture them with UVs. For textures, you can run the PSP game through JCPSP and use the texture debugger to gain access to and copy the game's textures from memory.
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« Last Edit: August 14, 2011, 06:47:11 AM by Friedslick6 »
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #649 on: August 14, 2011, 04:24:46 PM » |
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A team work on a emulator of PS3 on PC, so that said :
- 3D Ripper DX + PS3 ISO = Model on 3ds Max
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« Reply #650 on: August 14, 2011, 06:46:43 PM » |
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I'm not really contributing to the conversation at all by saying this... but somebody needs to make that super sexy awesome cyborg raiden from Metal gear solid rising
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« Reply #651 on: August 15, 2011, 12:23:05 AM » |
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A team work on a emulator of PS3 on PC, so that said :
- 3D Ripper DX + PS3 ISO = Model on 3ds Max
I'm afraid it's not that simple. 3D Ripper DX will only work for textures, as capture results are always flat due to the way the PS2's graphics are displayed. Some have managed to capture 3D data by combining the dimensions of two 3D Ripper DX captures, but the end doesn't justify the means. The only way to properly capture PCSX2 models so far is to use 3DVia Printscreen, and the results are still distorted in some ways. One of the people working on PCSX2 wrote that they have a model export option planned on very low priority.
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« Last Edit: August 16, 2011, 08:12:34 AM by Friedslick6 »
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #652 on: August 16, 2011, 07:43:45 AM » |
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I'm still trying to rip PSX models from other games, and I'm still failing miserably.
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« Reply #653 on: August 16, 2011, 07:58:35 AM » |
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I'm still trying to rip PSX models from other games, and I'm still failing miserably.
Yay, I'll recycle more of my own information then: When it comes to obtaining PSX models, you're pretty much out of luck. You could try using an OpenGL-ripper with a PSX emulator on the game (that apparently worked for someone,) or if you have a PSP, using the psplamb plugin with it on a POPstation-converted version of the game. But these methods are not gaurunteed. You could also try converting the models directly from the game's files, if tools for the game exist to do so. Here is more information on the psplamb plugin, and instructions for its use. There is also good information on OpenGL rippers in the Game Specific Model Ripping guides topic from TSR's forum. And you can read my PSX texture ripping method here.
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« Last Edit: August 16, 2011, 09:39:56 AM by Friedslick6 »
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« Reply #654 on: August 17, 2011, 07:38:45 PM » |
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Twin Snakes works on Dolphin but it tends to lag and even crashes.
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« Reply #655 on: August 18, 2011, 12:26:12 AM » |
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Twin Snakes works on Dolphin but it tends to lag and even crashes.
True, luckily savestates can help increase the time before a lag crash.
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« Reply #656 on: August 18, 2011, 10:11:16 AM » |
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Out of curiosity, how long did it take you to download MGS3 on to you're computer?
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« Reply #657 on: August 18, 2011, 03:41:25 PM » |
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I'm not sure, around a week.
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« Reply #658 on: August 21, 2011, 12:05:08 AM » |
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I'm leaving for college tomorrow, and because 3DS has been frustrating and glitchy for me, I've basically accomplished nothing. Would any of you be interested in a release of my unfinished stuff so that someone, somewhere, may someday complete it? The best stuff to be honest, has nothing to do with Metal Gear, but there's quite a bit of Metal Gear stuff too.
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« Reply #659 on: August 21, 2011, 02:38:19 AM » |
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I think you should, but in a new topic perhaps.
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