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Author Topic: Metal Gear Solid Needs More Hack Representation!  (Read 421257 times)
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JOEYSX5
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    « Reply #705 on: November 03, 2011, 02:29:40 PM »


    Eternal does that mean you can add Metal Gear Ray to the new Big Shell stage?
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    « Reply #706 on: November 04, 2011, 09:04:06 AM »


    If there's somewhere it could go, I guess, but that's completely dependent on file size.

    BTw, +60% of the Big Shell is in a .brres.
    « Last Edit: November 04, 2011, 09:05:11 AM by Eternal Yoshi » Logged


    Friedslick6
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    « Reply #707 on: November 08, 2011, 12:12:58 PM »


    Just thought you'd like to know, I fixed up the two Metal Gear Solid Integral character models from Metal Gear Solid 2 and uploaded them to The Spriters Resource Community forum. You can download the models here.
    « Last Edit: November 08, 2011, 12:17:47 PM by Friedslick6 » Logged

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    « Reply #708 on: November 10, 2011, 06:58:04 PM »


    I heard that you can fix the flat "planes" you rip from 3D Ripper DX so long as they have depth of some kind.
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    Friedslick6
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    « Reply #709 on: November 11, 2011, 12:03:21 AM »


    Anything but flat planes can have their depth fixed. But there's no way to fix PSX captures yet (that I know of,) because only flat planes are captured with the method. Also, no goraud shading or backfaces are captured.
    « Last Edit: November 11, 2011, 12:08:54 AM by Friedslick6 » Logged

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    JOEYSX5
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    « Reply #710 on: December 17, 2011, 11:16:34 AM »


    Hey Guys! Here is my new texture thread (Still updating!)!
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    LC-DDM
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    « Reply #711 on: December 22, 2011, 06:26:07 AM »


    Hey, I got an idea.

    What about the Big Shell stage from Evolution Skateboarding? It's still MGS, except with skates.
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    « Reply #712 on: December 22, 2011, 06:42:18 AM »


    Well it's doable, but... Well, you can already convert the Big Shell's models from the PC version of MGS2. I think the Big Shell was the same in both games except that there were more conveniently-placed rails and ramps everywhere in the Evolution Skateboarding version XD .
    What'd be interesting is porting some of the unlockable characters from Evolution Skateboarding into SSBB. LC-DDM, would you happen to have a European game save or savestate with everything unlocked? Because I could rip some unposed models, but the game lags too much for me to input the Konami code to unlock everything. :C
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    « Reply #713 on: December 22, 2011, 06:55:22 AM »


    Sadly no, but I have Snake and Simon Belmont (Vampire Killer) unlocked. I can try to unlock them all ASAP if you want though.
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    « Reply #714 on: December 22, 2011, 07:29:32 AM »


    Really? As long as it's the European version that you're unlocking this content on, I would be able to rip whatever you unlock. I know for a fact that 3DVia Printscreen can rip the models from this game on Dolphin unposed Cheesy .
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    « Reply #715 on: December 22, 2011, 01:59:16 PM »


    Probably cause Turfster didn`t complete the KMY model format as bones haven`t been figured out yet....
    .MAR = Skeletal action(Motion?!) file. Go fig
    BTW, I`ll return for real in 2012.
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    « Reply #716 on: December 22, 2011, 05:09:22 PM »


    I can't make any promises, but I'll try to unlock every character... unless you want me to unlock specifics.
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    « Reply #717 on: December 22, 2011, 06:14:44 PM »


    I can't make any promises, but I'll try to unlock every character... unless you want me to unlock specifics.
    Probably just the unlockable characters and Snake and the Vampire Hunter's stages would be of any use.
    But seriously though, are you doing this on the European version? I don't want your work to be in vain.
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    « Reply #718 on: December 22, 2011, 07:27:35 PM »


    Well when the game starts I get to choose either English, German or French. So, I'd say it's the Moon edition. Tongue
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    « Reply #719 on: December 22, 2011, 07:36:09 PM »


    Oh, awesome then! Smiley
    Yes, it would be a great help if you could unlock some things from that game for me.
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