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Author Topic: Metal Gear Solid Needs More Hack Representation!  (Read 421044 times)
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LC-DDM
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    « Reply #765 on: January 23, 2012, 06:16:08 PM »


    Thinking about it, isn't the MGS3 Naked Snake trophy equivalent to the PS2 model?

    (Probably asked before, but still)
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    « Reply #766 on: January 23, 2012, 06:22:05 PM »


    Possibly. Pliskin's textures match the MGS2 textures so use that to rig him.

    This is the case with Naked Snake's textures as well.
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    « Reply #767 on: January 23, 2012, 06:56:41 PM »


    K, buying a whole lot cookie dough right now.
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    « Reply #768 on: January 23, 2012, 08:49:03 PM »


    In other news, I found this script.
    http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons

    I'm testing it on Solidus Snake himself and it seems to be working great at doing it's job.
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    « Reply #769 on: January 23, 2012, 09:05:01 PM »


    In other news, I found this script.
    http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons

    I'm testing it on Solidus Snake himself and it seems to be working great at doing it's job.
    Wow! This is going to help me so much on other projects. Thanks and good luck.
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    « Reply #770 on: January 24, 2012, 03:14:21 PM »


    Eternal Yoshi vs. Friedslick on getting Plisken over Snake.
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    « Reply #771 on: January 24, 2012, 07:23:34 PM »


    Pliskin isn't a priority because of Raiden and Solidus.
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    « Reply #772 on: January 25, 2012, 12:19:23 PM »


    So once Raiden and Solidus is done it's Plisken next right?
    It's too bad we can't rig trophy models over characters.
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    « Reply #773 on: January 25, 2012, 04:16:52 PM »


    Ummm.... if you can export the mdl0 to .dae and open it in 3ds max........
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    « Reply #774 on: January 25, 2012, 05:11:57 PM »


    But isn't using trophy models for Brawl impossible? There arn't bones, in the models, right?
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    « Reply #775 on: January 25, 2012, 05:15:40 PM »


    Doesn't matter at this point. It can be done but will take a long time. Note that MGS2 models Solidus extracts have no bones. Yet I can still rig Raiden(though it takes a long time due to the pose).

    Just rig Pliskin using Snake's boneset.
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    « Reply #776 on: January 26, 2012, 04:32:11 PM »


    Does the new Brawlbox do this? I can't use it because I can't get Microsoft Framework. But I'll try with BrawlBox .63d
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    « Reply #777 on: January 26, 2012, 04:52:56 PM »


    The new BB imports it.

    You gotta export the models so that they open in 3ds max and do it from there. The old tutorial in the BB thread should give you a head start.

    *insert subtle rig improvement comment about MGS2 Raiden Here*
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    « Reply #778 on: January 28, 2012, 07:30:34 AM »


    Just editing Twin Snakes Snake.


    I found a really nice body texture that textures right over the fit_snake_bes part of the model. Dosn't fit_snake_bes just piss you off somtimes because it's really hard to texture over -_____- ?
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    « Reply #779 on: January 30, 2012, 08:10:51 AM »


    Ganon's body texture is much more difficult to work with.

    Good news and bad news time.

    Bad News: I don't have a backup of Volgin's Textures. :/

    Good News: I can rip MGS3 texture from my old PC, but it'll take much longer to do.
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