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« Reply #810 on: March 15, 2012, 07:22:42 PM » |
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More importantly, do you have the Tuxedo suit for MGS1 Snake? Since there's an MGS1 Snake releasted now... Do you mean the MGS1-styled model, or the MGS1 model?
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« Reply #812 on: March 15, 2012, 08:17:56 PM » |
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Well I can supply the textures, but the model would be very tedious to rip... The tuxedo costume will not fit the PSX Solid Snake model that was used, so you would need to vertex edit the model to suit the textures.
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« Reply #813 on: March 16, 2012, 11:21:05 AM » |
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More recolors.
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« Reply #814 on: March 16, 2012, 03:50:56 PM » |
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That Raiden's pretty badass.
After playing MGS Peace Walker for PS3, I've been thinking of some new costume ideas... Somthing I'll be working on right away. Thanks to our old friend Irishladdie, who hasn't been on in a few years, I have the perfect models for this.
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« Last Edit: March 16, 2012, 03:52:10 PM by xxTerminatorxx »
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« Reply #815 on: March 16, 2012, 04:01:31 PM » |
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No no, I mean the MODEL is there already, we'd just need the tuxedo textures.
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« Reply #816 on: March 16, 2012, 04:22:27 PM » |
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I'm already going with making the Tuxedo costume from Peace Walker. So far, so good. Pictures soon. I know Eternal did a version like that (never was released.) but this one is with an eye patch and the Peace Walker face.
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« Reply #817 on: March 17, 2012, 02:21:48 AM » |
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No no, I mean the MODEL is there already, we'd just need the tuxedo textures.
Remember to quote the person you wish to reply to, LC-DDM. I know that there is a PSX model that was ported into SSBB. I was the one who ripped the model from the PC port of "Metal Gear Solid: Integral." What I'm trying to say is that the model I ripped is not the same model used for PSX Solid Snake's tuxedo texture. Therefore in order for the tuxedo textures to be used properly, you would need to rip PSX Solid Snake's tuxedo costume model to go with it. Alternatively, you could edit the PSX Solid Snake model to fit the tuxedo textures. But as the model is so basic, it would be very hard to edit.
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« Reply #818 on: March 17, 2012, 09:46:12 AM » |
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Those are great ideas, but don't ya think it's a little bit silly to use textures from a game that was released over 10 years ago? Wouldn't a game with better graphics (Like Twin Snakes) be a better idea? I mean it's not a terrible idea but porting models from TTS would make more since. I don't hate MGS1 imports, but you get what I'm saying right?
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« Reply #819 on: March 17, 2012, 11:19:05 AM » |
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Nostalgia is in play here. >_>
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« Reply #820 on: March 17, 2012, 06:17:25 PM » |
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Those are great ideas, but don't ya think it's a little bit silly to use textures from a game that was released over 10 years ago? Wouldn't a game with better graphics (Like Twin Snakes) be a better idea? I mean it's not a terrible idea but porting models from TTS would make more since. I don't hate MGS1 imports, but you get what I'm saying right? Not really. Every model has its own visual appeal. The original Metal Gear Solid was praised because it was able to show so much detail in such low-poly models. Not only that, but the original Metal Gear Solid was so memorable in that it had a very deep storyline for its time. This nostalgic game was referenced several times in the Metal Gear franchise, and you can even unlock a "MGS1" mask in Metal Gear Solid 4. There is a visual appeal to this model, you just might not share that appeal or understand it.
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« Last Edit: March 17, 2012, 06:22:03 PM by Friedslick6 »
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« Reply #821 on: March 17, 2012, 07:00:47 PM » |
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I do understand it, actually. And yes, I do know you could get an MGS1 mask in MGS4. Anyways, I did this simple texture hack: The Tuxedo from Peace Walker. I combined a few textures together. Nothin special. It COULD use more detail because I used the base texture from the James Bond texture hack. I thank Irishladdie for his epic modeling abilities. I'm also doing some more *minor* updates on Sniper Wolf.
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« Last Edit: March 17, 2012, 07:02:40 PM by xxTerminatorxx »
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« Reply #822 on: March 20, 2012, 07:24:39 PM » |
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You know I have frankester's model pack 0.89 which has Sniper wolf's model, right? You can just import her over Zamus, because my queue of hack and hack plans has no vacancy.
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« Last Edit: March 20, 2012, 07:25:41 PM by Eternal Yoshi »
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« Reply #823 on: March 21, 2012, 08:56:40 AM » |
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Sounds great. Do you have the model in mdl0?
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« Reply #824 on: March 21, 2012, 02:51:55 PM » |
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Nope.
I thought you was gonna try to rig it on account of me being occupado with a certain..... thing.
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