So just a short explaination why there hasn't been any updates on my projects.
I had some really interesting ideas but none of them are possible due to PSAs current limitations. The Fire/Thunder Link was dropped cause I cannot change animation speed, so the idea of quick combo style while in Thunder mode and hard hitter while in Fire mode is just not possible. All moves besides special would have the same speed in both modes.
Flame Wave Ike is also not being worked on anymore, people already complain about too many 'elemental characters' let alone fire based ones.
My next idea was having a floating sword (based off either Ike or Marth) to bypass the animation restrictions. If you just have the blade without the body you can technically use every animation for every move without it looking retarded. I didn't even start on this one, though. I quickly realised that PSA cannot edit hurtboxes, so the floating sword would have hurtboxes where the original body was while the blade itself would have none.
My final idea is a Crono moveset based off Ike, making him quicker and giving him some moves based of his techs in CT. But there's that animation speed problem again, almost all of Ike's moves are laggy.
Crono is probably the only one that possible to an extent.
Well moveset hacking was fun in the beginnig but there are just too many limitations to create something truly original right now. You could obviously just use an animation and then apply some GFX with hitboxes to create original stuff but people will just say 'omg stopp doing elemental stuff do something original!!!111'. (yes I hate people who have no idea of how stuff works but still complain) Smash Attacks is still an awesome app but the way people react to anything that relies heavily on GFX (besides Wisp) pisses me off.
I will see if I can get the Crono moveset to work but other than that I probably won't do much more aside from pretty GFX moves for my machinima. I really wish it would be possible to get Brawl+ frame speed mod into PSA that would open up so much possibilities. That thing can alter the speed of specific frames of the animation, so you could technically slow down the startup and end lag of a jab to turn it into a smash.
Yeah I could just use it and then release a gct together with my pac but stuff like that will probably scare a lot of people away since it's not as simple opposed to putting just a pac file in a folder.
Can I has link to machinima pl0x?
Episode 2 is being worked on to be precise it could be finished by now if I would get those lines already.