The Divine Phase List
This list is the steps we will be taking the project through. There may be more than one of each phase.
- Model Alteration Phase II
Each one will turn green only after that phase has been completed, and not a moment before. Though if everyone else is done before you (this applies to me too), try to work toward finding time to get it done if you can manage it.
The Moveset so far.A: "Chitoumitosora" (Lit: Earth and Sea and Sky) Falco unsheathes his sword and slashed out to the right with one hand. Doing .5% Damage and dismal knockback. Sword is sheathed after he puts it away. This attacks name is "Chikiri" or Earth Cut.
AA: Falco quickly brings the katana over his head and slashes down at a slight diagonal angle with both hands. This does .5% and dismally larger knock back than 'A'. He sheathes the sword after the attack. This attacks name is "Umikiri" or Sea Cut.
AAA: Falco takes his Katana and performs a two-handed slash to the diagonally up and to the left before sheathing his sword. This does 2% Damage and small KB. This attacks name is "Sorakiri" or Sky Cut.
A >: "Joukesagiri" (Lit: Twirl Monk's Robe Attack): Falco draws his katana while spinning, slashing behind himself up and to the right, then in front of himself diagonally down to the right, before returning the katana to it's sheathe. This has medium KB on the slash behind, and lighter KB for the slash to the front, dealing 6 and 3% damage respectively.
A V: Kyakukiri (Lit: Leg Cut): Falco slashes at the opponent's leg area. Provides 2% Damage and small KB.
A ^: "Hichougiri" (Lit: Hop Attack): Falco hops low off the ground and takes a half circle swing about him before landing and sheathing the blade. Deals 4% Damage with light to medium KB.
F-Smash: Tsubame Gaeshi (Swallow Reversal) (suggested by Camalitas): The famous technique of Sasaki Kojiro makes it into Samurai Falco's Moveset as a F-Smash. Falco takes his katana and slashes downward before almost immediately slashing upward again. This commits 4% damage for the first swing and 5% for the second slash upward, which has larger KB than the first.
D-Smash:
U-Smash:
Nair: "Hyousankyaku" (Lit:Fly Hoist Three Leg or roughly: Flying Triple Kick) This is Falco's only attack that does not utilize his katana in some way. Falco take his legs and does three forward kicks one after the other (remember those mid-air stasis kicks you see in movies?) This produces a total of 3% damage for all three kicks, and the last kick having medium KB and smaller KB for the previous two. Think Snake's Dair, but with his legs facing forward.
Fair: "Koufusai": (Lit: Roar Axe Cut or roughly "Booming Axe Slash"): This one takes a cue from Sonic the Hedgehog. Falco, ripping his katana from it's sheath, rapidly spins twice while curled up into a ball, before chopping down with a powerful swing from his katana and stopping mid-spin. The times the attack hits is when he begins to chop down, mid-swing, and the end of the swing. If the attack connects with the middle of the blade, at mid swing, it is a medium-heavy spike, Otherwise the attack just deals 4% damage with mediocre KB>
After one of these posts, I plan to post up a completed moveset once I see what you have to saya bout the above two suggestions.
Bair: "Baigeigeki" (Lit: Double Welcome Attack or roughly:" Double Interception): Falco unsheathes his sword and come around slashing twice before turn around and sheathing his sword. This a little slow like the Fair, but still usable in a short hop. Does a 2% damage with medium KB.
Uair: "Yokushou" (Lit: Wing Rise Up, or roughly "Rise Wing"): Though a tiny bit slow at the start, Falco draws his sword, then proceeds to slash up and to the left at a steep angle, twirling around before sheathing the katana again. Commits a 5% damage with small-medium KB. Hitboxes are in front of and above Falco.
Dair:
Specials
B:
B >: "Hakuseifuu" (Lit: Spirit West Wind): Falco pauses his right hand on his katana hilt for a quarter of a second, before slashing out at blinding speed, creating a spiritually-charged slash wave that travels at extreme speeds. This move, if used consecutively, will become weaker, even in Brawl+, this will be implemented (to lower spamming ability). This is because Falco is draining his spiritual power into the move.
The strength is cut by 0.4 for every consecutive use. Further more. It takes ten seconds to recharge to full capacity after the first use. Another five seconds is added to the timer for each consecutive use of Hakuseifuu. The first use does a whopping 10% Damage, and medium-large KB.
Up-B: Either Kousahukehi or SOMETHING NOT PHOENIX-RELATED!
Down-B: Either Kousahuheki or something else.