Hollow's PSAs: Summer PSAs on page 86

Started by Hollow, July 10, 2010, 09:55:05 PM

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Useless poll is useless

Useless, just like Hollow.
6 (6.5%)
^ This.
1 (1.1%)
^ Those.
0 (0%)
Whatever's over there. >
4 (4.3%)
< Maybe that thing over there.
2 (2.2%)
Maybe this is a complete waste of your time.
2 (2.2%)
^ I bet that's right.
1 (1.1%)
Why'd you vote for this option?
6 (6.5%)
Option 12 is true.
4 (4.3%)
V Tough. (does this mean I made option 11 first?)
0 (0%)
My fingers are getting tired from typing all this...
2 (2.2%)
Option 9 is false.
5 (5.4%)
Why'd you vote for option 1? Hollow's a nice guy.
13 (14%)
^ No. Just no.
2 (2.2%)
:>.>palm:
45 (48.4%)

Total Members Voted: 93

Lol, name fail.

So have you planned out the side B and down B?

Also, do you think when Sephiroth points to make the meteor crash on the B, you could make him not so.... stiff when he's pointing?

I mean, the aerial B has fluent animation as it's performing, but the grounded one seems like it's a copied frame over again.

Quote from: 14fanofanime on November 27, 2010, 02:01:24 AM
Lol, name fail.

So have you planned out the side B and down B?

Also, do you think when Sephiroth points to make the meteor crash on the B, you could make him not so.... stiff when he's pointing?

I mean, the aerial B has fluent animation as it's performing, but the grounded one seems like it's a copied frame over again.
It is. I could add breathing motion and stuff, but he's not really supposed to be moving, he's summoning a meteor. :-\

Make him look like he's laughing evily, when summoning the meteor.

Quote from: Hollow on November 27, 2010, 01:59:28 AM
Beyond? I'm Hollow.

lol( derp on my part,) sorry, haven't slept in a LONG time so I got confused. But I still meant what I said, and can't wait to download!( beta is pretty good BTW!)

fix'd
My 3DS friend info, just PM me and I'll add you.
Name:James
FC:0216-0855-5243
Sorry but you are not allowed to view spoiler contents.


You sure there's no way for a space background, Hollow? :(

I'm trying to think right now, what character(s) have spacial features...


Quote from: SmashClash on November 27, 2010, 02:14:52 AM
You sure there's no way for a space background, Hollow? :(

I'm trying to think right now, what character(s) have spacial features...
Yeah, no idea where it's stored. Sorry.Maybe I can darken the screen a lot, though.

Quote from: Hollow on November 27, 2010, 02:18:48 AM
Quote from: SmashClash on November 27, 2010, 02:14:52 AM
You sure there's no way for a space background, Hollow? :(

I'm trying to think right now, what character(s) have spacial features...
Yeah, no idea where it's stored. Sorry.Maybe I can darken the screen a lot, though.
K, think you can darken everywhere(Maybe to pitch-black) except the stage characters, and items?

Quote from: SmashClash on November 27, 2010, 02:21:17 AM
Quote from: Hollow on November 27, 2010, 02:18:48 AM
Quote from: SmashClash on November 27, 2010, 02:14:52 AM
You sure there's no way for a space background, Hollow? :(

I'm trying to think right now, what character(s) have spacial features...
Yeah, no idea where it's stored. Sorry.Maybe I can darken the screen a lot, though.
K, think you can darken everywhere(Maybe to pitch-black) except the stage characters, and items?
There's a parameter called screen tint. I'm not sure if it darkens graphics, characters, item, etc, but I'll see what happens.


November 27, 2010, 10:16:44 AM #685 Last Edit: November 27, 2010, 10:19:15 AM by _Data_Drain_
Okay, more feedback.

Meteor... Um... Needs end lag badly, and why does he have super armor during the move? The way it is now, I think you can spam it without getting hit... If not that, at least you can't really punish him for using it, as he can attack soon afterwords.

Hell's Gate... Needs start up lag badly, plus it would be closer to how it was in Dissidia... The move has no start up lag as it is, it can also kill fast, making it very, very good for punishing those who try to approach you while you're in the air...

Down tilt seems to have a lingering hit box, it also lasts awhile.

All moves may need some start up lag, but not as much as his end lag.

I'll get more as I fight him...

couldnt u use for example final destination beckground model, make it a ittle smaller and import it on seph? not sure its possible but if it is it would be awesome...

Quote from: _Data_Drain_ on November 27, 2010, 10:16:44 AM
Okay, more feedback.

Meteor... Um... Needs end lag badly, and why does he have super armor during the move? The way it is now, I think you can spam it without getting hit... If not that, at least you can't really punish him for using it, as he can attack soon afterwords.

Hell's Gate... Needs start up lag badly, plus it would be closer to how it was in Dissidia... The move has no start up lag as it is, it can also kill fast, making it very, very good for punishing those who try to approach you while you're in the air...

Down tilt seems to have a lingering hit box, it also lasts awhile.

All moves may need some start up lag, but not as much as his end lag.

I'll get more as I fight him...

I gave him super armor because it would look stupid if he was hit and the meteor just disappears.

Okay, gave it some end lag.

Shortened hitbox duration for down A.

Ah, okay, now I get that... And also, you can grab him out of it, but yeah, giving it end lag should help.

And good, down tilt otherwise seemed like a punishable move if used at a bad time, other then the hit box staying for so long.

Just make sure Sephiroth has some start up lag on some moves, like Hell's Gate. :P

Yep, oh, and I gave him his new Uair, Zsuit's Up smash, he hits them a multiple times with 2 damage each.

And I made the Final Smash sun come closer slower, so it looks more dramatic. I love the shield breaking special collisions. ;D