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« Reply #720 on: November 27, 2010, 03:13:26 PM » |
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Yeah, winning poses aren't showing, there's one where he's humping the floor, and another one where he's using Marth's sleeping animation(?)
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« Reply #721 on: November 27, 2010, 03:13:52 PM » |
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6) Could you elaborate a little more? I don't get it.
He wants Sephiroth to actually move during the animation, like move around like pit does with his Up Smash.
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« Reply #722 on: November 27, 2010, 03:21:43 PM » |
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Okay, I made the fire pillar disappear if he is hit, I gave him Pit's flying animation, I made the Uair stab upwards, and I made him fall when the meteor explodes.
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« Reply #723 on: November 27, 2010, 03:29:47 PM » |
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Hollow speed up the Up-B, Pit's animation by 2, since he has to do twice the work with one wing. Or at least speed it up by 1.5 if 2 looks weird.
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« Reply #724 on: November 27, 2010, 03:35:34 PM » |
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That will do nothing, since the flying animation is the last frame.
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« Reply #725 on: November 27, 2010, 04:17:14 PM » |
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The other thing I meant by #6 was that he should have kind of an arc to the way he turns while flying, instead of automatically going in the direction you press as soon as you press it.
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« Reply #726 on: November 27, 2010, 04:20:53 PM » |
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For the meteor, you could make him go into his special fall after he does it in the air. Either that or you could make him go into the RA:Bit fall (the one that Snake and Sonic have after their Up B where they can still use A moves after the attack but not B moves).
Also, the final smash is EPIC O.O
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« Reply #727 on: November 27, 2010, 04:22:59 PM » |
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7) The Final Smash is awesome looking but It would be great if we could find a way to balance it. Maybe the initial attack can be a sword slash if he hits the opponent with that it could activate the Supernova attack.
I find his final smash almost balanced the way it is, depending on the stage. Some stages allow you to see the sun coming closer to the opponent, and if you can see when it's coming, you can just as easily dodge it. I've dodged it many times before. Although I think the animation could have him fly upwards and randomly disappear.
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« Reply #728 on: November 27, 2010, 04:24:58 PM » |
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Hey hollow, I know you're busy with sepheroth, but can you plz do some animations for me on sonic? (you could just remake them, rather than porting them and doing the tedious right shoulder thing) They're fairly simple and pretty short, only three of them are over 60 frames..
Also, have you looked into my bit-changing charge move idea at all?
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« Reply #729 on: November 27, 2010, 04:27:51 PM » |
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For the meteor, you could make him go into his special fall after he does it in the air. Either that or you could make him go into the RA:Bit fall (the one that Snake and Sonic have after their Up B where they can still use A moves after the attack but not B moves).
Also, the final smash is EPIC O.O
I hate special fall.
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« Reply #730 on: November 27, 2010, 05:20:08 PM » |
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The other thing I meant by #6 was that he should have kind of an arc to the way he turns while flying, instead of automatically going in the direction you press as soon as you press it.
The only way the flying will work is the way I have it.
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« Reply #731 on: November 27, 2010, 06:19:05 PM » |
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tried the beta 3 its good man keep up the great work
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« Reply #732 on: November 27, 2010, 06:41:05 PM » |
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Hey hollow, is it possible to edit master and/or crazy hands .pacs and and animations? Also where would I look to find their textures and stuff if that's possible(also where to put them in the sd card)
I just want to make them a more challenging boss fight, and animating these guys would be pretty easy since they're just hands after all. I don't plan on porting them and making them playable or anything.
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« Reply #733 on: November 27, 2010, 07:48:20 PM » |
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Did you fix the Neutral B and Down B so that they don't keep him in the air forever if you spam them?
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« Reply #734 on: November 27, 2010, 07:49:39 PM » |
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Yep.
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