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« Reply #105 on: December 10, 2010, 06:10:04 PM » |
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where does common5.pac go inside of the brawlmods folder?
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« Reply #106 on: January 04, 2011, 08:29:21 PM » |
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Dunno if you figured it out Xaro but here's what I got workin' fer me. X:Brawlmods/textures/system/common5
BTW thanks for this guide. Really. I ran into a few walls but It seems to be working fine for now. Quick question though, is anyone experiencing any freezing issues?
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« Reply #107 on: January 10, 2011, 02:20:25 PM » |
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Is this still the only way to do SFX hacks? :\
I just want Japanese voices for some of the characters...
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« Reply #108 on: January 10, 2011, 02:34:47 PM » |
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Is this still the only way to do SFX hacks? :\
I just want Japanese voices for some of the characters...
Actually, I think there is a File Patch Code 4.1.Something, but it's incredibly glitchy, so Riivolution is the preferred method for SFX hacking. Or I guess you could ISO hack...
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« Reply #109 on: January 10, 2011, 02:43:43 PM » |
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Or I guess you could ISO hack...
No thank you... Although actually, my Wii's disc motor died and I've been playing games off a USB stick instead, and that'd be much easier than burning a new disc... Hmmmmm...
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« Reply #110 on: January 10, 2011, 03:36:12 PM » |
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Or I guess you could ISO hack...
No thank you... Although actually, my Wii's disc motor died and I've been playing games off a USB stick instead, and that'd be much easier than burning a new disc... Hmmmmm... That could work, though you will need to convert your Brawl ISO into a .iso file first. You better have some vacant space on your hard drive, since a dual-layered ISO uses 7.92 GB when uncompressed. And of course, the hard drive's file system has to be NTFS; FAT and FAT32 won't work, due to the 4 GB limit for files.
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« Reply #111 on: January 12, 2011, 12:06:30 AM » |
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Already done, as that's how I currently play Brawl. It'd just be a matter of editing said ISO and replacing a file :O
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« Reply #112 on: February 18, 2011, 09:50:54 PM » |
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so wait... do i need the gct in x:/brawlmods/vbrawl/rsbe01.gct or will riivolution work without the gct altogether cuz i dont like the gct codes
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« Reply #113 on: February 19, 2011, 06:56:27 AM » |
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Codes go in X:/Codes/RSBE01.gct just like they would if you were using Gecko OS. However, Riivolution works fine without codes.
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« Reply #114 on: February 19, 2011, 09:11:33 AM » |
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thanks
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« Reply #115 on: April 17, 2011, 07:00:24 PM » |
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Quick question: For the file patch code xml.file and the other file that is suppose to go in it i just open it with notepad copy that then put it in SSBBfiles.XML? that will make the file patch code to work?
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« Reply #116 on: April 17, 2011, 07:06:05 PM » |
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W8 so your saying you need 2 of each file of codehandler, and orcarina? one in the riivo root folder and the other in the riivo app folder?
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« Reply #117 on: April 17, 2011, 08:04:41 PM » |
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no. just in the riivo app folder.
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Vee and Random's Bucketson | Happily married to Velen Personas: Tumblr!
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« Reply #118 on: April 17, 2011, 08:49:41 PM » |
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no. just in the riivo app folder.
but if you read the guide, it says to stick them in the riivo folder in your app folder, and the riivo folder in your root. "shove 'em in the Riivolution folder in the apps folder and the Riivolution folder in the root"
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« Last Edit: April 17, 2011, 08:51:19 PM by lYIaXeD OuT »
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« Reply #119 on: April 18, 2011, 07:27:30 AM » |
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I don't know, it works for me.
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Vee and Random's Bucketson | Happily married to Velen Personas: Tumblr!
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