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« Reply #690 on: March 26, 2012, 11:36:34 PM » |
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I sorta think they gave up working on it...
Nice progress on Canon's Core. ^^
last thing i knew bout city escape.. i gave BR3 the fixed model and everything... i havent even seen him since then... so as sorceress says... i gave up on it, so go on and take it oizen
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« Reply #691 on: March 27, 2012, 12:45:04 AM » |
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So when are we getting a pumpkin hill revamp? hehe That was the first stage I ever downloaded and it's still in my roster
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« Reply #692 on: March 27, 2012, 04:27:54 AM » |
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I want someone to animate this^
It be amazing for a stage.
last thing i knew bout city escape.. i gave BR3 the fixed model and everything... i havent even seen him since then... so as sorceress says...
i gave up on it, so go on and take it oizen
Sweet.
So when are we getting a pumpkin hill revamp? hehe That was the first stage I ever downloaded and it's still in my roster It could really use one couldn't it? If I can find a model, maybe.
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« Last Edit: March 27, 2012, 04:31:42 AM by Oizen »
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« Reply #693 on: March 27, 2012, 06:46:37 AM » |
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Some ghost animation would be fun, and that skeleton cow animal walking around.
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« Reply #694 on: March 27, 2012, 09:24:57 AM » |
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Two people told me they were working on City Escape back in december.
since then I haven't seen any progress, or work on it in the slightest.
I will steal it and do it myself if I have to :|
You must steal City Escape listen to your conscience broh xD
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« Reply #695 on: March 27, 2012, 09:41:50 AM » |
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Those two were DSX8 and br3. br3 hasn't done any hacks in a while.
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« Reply #696 on: March 27, 2012, 11:24:34 AM » |
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Guess I'll do City Escape after Canon's core.
I'll try to make it so mewtwo doesn't have to revamp it this time, though there doesn't seem to be any UV errors in it.
Anyway, can someone link to that city escape model folder from so long ago?
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« Reply #699 on: March 28, 2012, 12:26:39 AM » |
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I'm not actually ripping these, Lemme show you.
^ People port the stages to a Crappy game called BlitzSonic,
I port them into 3dsmax, and put them in brawl. I wish I knew how to port, but I dont. So I'm gonna stick with doing this =v
Additonally,
Ignore the bad lighting, the sky is just really far off.
But thats enough searching for models, I'm gonna focus on what I have.
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« Reply #700 on: March 28, 2012, 12:32:31 AM » |
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I'm not actually ripping these, Lemme show you.
Blitz Sonic - My Sonic Adventure 2 Battle Stages Originals (All ripped by me!)
^ People port the stages to a Crappy game called BlitzSonic,
I port them into 3dsmax, and put them in brawl. I wish I knew how to port, but I dont. So I'm gonna stick with doing this =v
Additonally,
Ignore the bad lighting, the sky is just really far off.
But thats enough searching for models, I'm gonna focus on what I have.
I heard about BlitzSonic.
1:05 They ruined Chao Garden. D:< 3:01 Chao Lobby needs some fixing, the floor is incorrect...
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« Reply #701 on: March 28, 2012, 12:34:36 AM » |
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I heard about BlitzSonic.
1:05 They ruined Chao Garden. D:< 3:01 Chao Lobby needs some fixing, the floor is incorrect...
They ruin a lot of things actually, which is why I should really learn how M2000 fixed the errors in Radical Highway.
But for the most part, they're salvageable with my skills.
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« Reply #702 on: March 28, 2012, 12:39:29 AM » |
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They ruin a lot of things actually, which is why I should really learn how M2000 fixed the errors in Radical Highway.
But for the most part, they're salvageable with my skills.
I see. But u do a good job making those stages.
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« Reply #703 on: March 28, 2012, 03:24:56 AM » |
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[censored]ing Blitzsonic.
I'd prefer Egg Golem as an interactive stage with hazards personally.
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« Reply #704 on: March 28, 2012, 04:56:50 AM » |
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[censored]ing Blitzsonic.
I'd prefer Egg Golem as an interactive stage with hazards personally.
I could try to rig his arms to a character and have him push you off :|
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