EY's I - ALL Projects suspended indefinitely

Started by Eternal Yoshi, July 29, 2010, 06:39:56 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.


Criticism for Sora:

NAir spins a bit too slow. Looks (and sounds) weird. FAir and BAir's button press timing is a bit too tight, it's super difficult to get it off, never mind combo with it. Jab has too much startup and endlag. Utaunt (facing left) doesn't do anything. Dtaunt needs animation work for the keyblade throw a bit, so does Strike Raid. For balance purposes, SideB Air perhaps shouldn't put him into fallspecial, simply make it so you have to land before you can use it again, like how Pit's upB works if interrupted. It's kinda weird to use due to its slowish movement, short range, and low damage and knockback. It's not a kill move, but it doesn't combo due to fallspecial.

Final Smash beam lasts a bit too long, and the hitbox stays out for a bit even after the beam is gone.

Other than all that, awesome and fun.

Oh yeah, and Gray Fox is a bit broken. Would you please remove the electrical hitbox that appears on him when he uses his arm gun? It makes him unpunishable, and my friend just spams that all day until I'm pushed off the stage.

"I reject your reality, and substitute my own!"
"We're the Mythbusters, we blow **** up." -- Adam Savage

"No, the solution is not to make a gatling gun out of bazookas."

Cool someone noticed I updated Sora.

Nair spins like that in KH2 with the exact same speed. If you want I can speed up the frames a bit.

The Keyblade's animation is like that because Brawl and Brawlbox don't interlopate well. It was the best I could get it without it going further than intended or too far in the wrong axis. Or going past the MotionEtc's file size limit.

I haven't quite mastered how the Change Action Status commands work quite yet but when I get it I'll make Side B work like that. Until then, it's FallSpecial for him.

That hitbox was an after effect from MK's tornado. Consider it gone when V5 comes out since I finished the SFX pack.

July 31, 2011, 04:29:09 AM #633 Last Edit: July 31, 2011, 04:43:34 AM by keepitreal
hey EY are u going to add anymore megaman powerups to ur megaman psa?

Robot Master Powers? Due to file size limits, that's a negative.

Something else I noticed: Sora's Final Smash is the only one in the history of EVER to put its user into fallspecial. Even Marth's doesn't do that, and it crosses the whole stage! Could you please remove that? It keeps getting me killed on Skyworld.

"I reject your reality, and substitute my own!"
"We're the Mythbusters, we blow **** up." -- Adam Savage

"No, the solution is not to make a gatling gun out of bazookas."


on megaman's next update will u modify the black hole bomb and make it move sideways

July 31, 2011, 10:56:56 PM #638 Last Edit: August 01, 2011, 03:34:53 PM by JamietheAuraUser
Oh, right, Diddy Kong. But is it necessary when the final smash doesn't even move him? It's really nasty to die just cause you were standing too close to the edge of the platform on Skyworld when you used it.

Edit: And more importantly, about the final smash: In team battles, it hits your allies, too! THAT shouldn't happen.

And yeah, speeding up the NAir spin a bit would be good. For one it's asynchronous with the sound, and two it lasts a bit too long. It also looks like he's spinning too slowly to actually hurt anyone.

@keepitreal: I think he already tried to do that, without success.

"I reject your reality, and substitute my own!"
"We're the Mythbusters, we blow **** up." -- Adam Savage

"No, the solution is not to make a gatling gun out of bazookas."

what about the progress of Gray Fox's Final Smash?will you change it??


so can you tell us when will the next vid of Gray Fox be released?

new vertex of megaman has been released are u gonna add it to ur psa?

August 07, 2011, 11:56:52 PM #643 Last Edit: August 08, 2011, 02:11:18 AM by Eternal Yoshi
Didn't notice this post. Yes I will. It seems to have similar proportions as mine so all that will have to be done. What will take time is animations since I have to alter all the keyframes.

Finished the updated recolors. I made 4 new alternates as well.

OK. Done with the keyframe editing. I may release a V0.4X of Mega Man later this week, though the changes are mostly cosmetic and animation related.

I need to take a better look at the Yoyo articles first though.