EY's I - ALL Projects suspended indefinitely

Started by Eternal Yoshi, July 29, 2010, 06:39:56 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

In a week or two. Nothing too major in terms of changes unless I get someone to make a vert that fits the structure better.

Is all you've done with Sora is fix his UP-B?

I'm very enthused with this hack because I've always thought of Sora as a badace when it comes to fighting.

Side Note: I don't quite understand why everyone loves strike raid so much... was it not in KH2 or 358/2 days? Because I don't recall using it at all and I can't say that I like the technique to much anyway.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Secret time. In my post explaining the moveset, at the end is the changelist.
Look in the newest version's changelist(it'll have coming soon in parentheses) and you'll see what's done so far. If you see ???????????? then it means more has to be done before it can be released.

For example,
Quote
Blizzard hitbox bigger, does more damage, no longer freezes.
Uair has less lag and slightly less landing lag
Aerial recovery code modified, Ground to Aerial recovery flows better and does not allow reuse until landing
Third jab has less windup
Magnet Splash suction has less range
Strike Raid has less end lag
Dair hitbox damage increased towards the end of the animation
New Running animations
New Wait animations
Fire, Blizzard, and Thunder have SFX now
???????????????????????

I do this for Gray Fox and Lyn too.

I coulda sworn you posted that before you vanished due to SD card issues. o.O
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Yes I did. I did a tiny edit to it. As I do over time. I'm investigating why dodge roll has him pull a 180 towards the end when the animation doesn't do that.

Also, trying to eliminate the transitions between the ground and air forward Bs.

wouldn't the dodge roll thing be a problem in a lapse of frames?
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Probable considering that Pit's dodge roll has less frames than most.

Yoshi...will you release new video about Gray Fox latest version???

When I get the chance to test the new SFX pack and make that storyboarded new FS in the game. Going into sleep mode shortly after this post.

SDoom told me that you know how to solve my problem:
http://forums.kc-mm.com/index.php?topic=28566.msg592963#msg592963
I'm trying to remove Pit's attack100 and glide.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Pit no longer has a Rapid Jab
04B0B750 00000000

Pit cannot glide
04B0B760 00000000

Why is riivolution not reading any .xml files???

It's been like 9 months since I used the thing and I tried to use it again to test the new SFX pack, but it's not being read. AT ALL.

Thanks.

Curious, is there a way i can do that through PSA?
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Hey EY, I gotta problem with my sheik psa.
In the animation Sheik turns sideways and bends down for a quick snap kick (Dead or Alive Styled snap kick ) but in game Sheik only raises the leg up to a certain point. It's kinda like trying to port some of lucarios anims over to one of the plumbers.

is there some code in psa that needs to be set in order for this to work...?

You can remove the glide by nopping all instances of RA-Bit 19 in the Midair jump actions and Set the glide frame window Attribute to 0.

The rapid jab can only be removed by a code.