Very impressive work on Simon! I was wondering when someone would post a Belmont model/moveset with a real working whip and subweapons. There are still some things to iron out (Up-B needs a sound effect, and is it possible to remove the whip from Simon's side while he's using it?) Overall, though, it's a very good start for this PSA.
Up-B will get SFX when I get fitting whip SFX. I want it to be more than whooshes from spinning.
AS for the latter, I know how to fix this, but I need to keep making the new model first as the boneset is gonna change a bit.