EY's I - ALL Projects suspended indefinitely

Started by Eternal Yoshi, July 29, 2010, 06:39:56 AM

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Quote from: Eternal Yoshi on October 29, 2011, 12:54:52 AM
Simple concept really. He throws his sword up depending on what direction you're facing and disappears and then reappears to catch his sword and do a spin slash where he catches it.

I just pictured all that in my head. Fighting on Dissidia's Sky Fortress stage.

OK The new UP+B is done though the slash when he gets it ended up different than what I had in mind yesterday.

The new model is working excellently..... except for Metal textures looking bad.


When Gray Fox holds the Cracker Launcher it's kinda glitchy D:
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are you planing top make another video about Gray Fox(in HD) yoshi???please let me know

Job training you say?

EES GOOD.
[/Heavy]


Vee and Random's Bucketson | Happily married to Velen
Personas:
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Tumblr!

Hm... While Gray Fox has potential...
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I believe these two videos say pretty much what I want to say about it...

I might give more in depth feedback later...

As long as you keep in mind that I addressed the range of the sword hitboxes and sword
glows already, the fact that the Neutral B is already 16 frames slower than the normal Ray Gun firing rate and this:
Quote
New Up+B - Looks completely different than the old hunter slash
Fsmash/ Ftilt, Fair, Dair, Up B, Down B, and Dtilt hitbox size and locations are more sensible
Fsmash given slightly more KBG on sword hitboxes
Perfected Sword Glows
Rebuilt Model- meaning:
New bones aren't glitchy
(Not so good)Metal Textures
Sword Rigged, enabling me to make the new Up+B
Smaller file size
????? ???!
Go ahead.

Yoshi, I really hope he's really balanced after this update. I'd like to add him to the RL tourney of PSAs I'm hosting, as long as he doesn't causes any crash or have a glitch.

Also, will you be updating Lyndis?

October 31, 2011, 10:29:15 PM #729 Last Edit: October 31, 2011, 10:31:10 PM by Eternal Yoshi
I will be updating her later since she is a special case.

I learned something new from being in the PMBR - X and Z offsets in PSA are mislabeled.

The order goes X, Y, and then Z. They are also relative to the attached bone.

This means I'm updating Gray Fox with more sanely placed hitboxes meaning he has less range on most moves.


Let's say..... I may have to move her to over Toon Link.

I learned something new from being in the PMBR - X and Z offsets in PSA are mislabeled.

The order goes X, Y, and then Z. They are also relative to the attached bone.

This means I'm updating Gray Fox with more sanely placed hitboxes meaning he has less range on most moves.

Quote from: Eternal Yoshi on October 31, 2011, 10:31:46 PM
Let's say..... I may have to move her to over Toon Link.

I learned something new from being in the PMBR - X and Z offsets in PSA are mislabeled.

The order goes X, Y, and then Z. They are also relative to the attached bone.

This means I'm updating Gray Fox with more sanely placed hitboxes meaning he has less range on most moves.
I actually don't mind having Lyndis over TL (That little guy is lacking on the PSA department), but, why the change, if you could tell?

Also, I think I can use that info for tha future thanks.

Concerning Gray Fox:

That attack that Data spammed a lot where he dashes quickly through the field and does 2% or 1%, I'd suggest you make it less spammy, 'cause even though it does poor amount of damage, doesn't means the human player can't stall with it. .-.

I think I found a way to do it safely. Let me check.....
Yes it works fine.

Quote from: Eternal Yoshi on October 31, 2011, 11:27:57 PM
I think I found a way to do it safely. Let me check.....
Yes it works fine.
Splendid (You're referring to what I mentioned about Gray Fox, right?)