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Author Topic: Need some help/pointers with blender.  (Read 6189 times)
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JordRB
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« on: August 07, 2010, 06:34:08 AM »


Can anyone help me with some steps on how to use Blender? I've been doing everything I see in this video:
<a href="http://www.youtube.com/watch?v=_zZUss7H5Ck" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=_zZUss7H5Ck</a>

But I can't really do anything. It doesn't help that the obj I import to Blender are all a bunch of dots.

A Couple questions I have to ask is...
A) How do I import the actual Brawl Character into Blender. I've seen some videos on Youtube that has actual characters in it.
<a href="http://www.youtube.com/watch?v=WGtVsZdU6DQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=WGtVsZdU6DQ</a>
<a href="http://www.youtube.com/watch?v=QsVyF573tAM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=QsVyF573tAM</a>

And B) Is it possible to take a part of a character (like Metaknight's wings) and put them on a different character? I was planning on doing that.

If anyone can help, I'd appreciate it.
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DarkPikachu
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    « Reply #1 on: August 07, 2010, 04:55:02 PM »


    I've done it...

    but for a differant reason other than hacking...

    used Williams converter with AIS to get 2 dae files,
    and manually replaced the triangles in the AIS export with the triangles from Will's converter.

    it's a chore and it doesn't work with every char...
    I've only been able to get Pikachu fully imported (without animations)
    I had to custom make the shaders though... but that was easy...

    note:
    even though I've only gotton Pikachu, there's still about 34 chars I havn't tried yet

    here's an image:

    you can download the blender file if you want Smiley Download:.

    my next post will include a fully instructed guide on how to import...
    « Last Edit: June 05, 2022, 02:23:13 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #2 on: August 07, 2010, 05:45:44 PM »


    ok so we start with the char's pcs/pac file

    using brawlbox, export the brres (containing the mdl0) and the mdl0 itself
    R-click the brres file, and 'open with' AIS
    you will have the dae containing the rig, the UV's, and a bad mesh.
    now put the mdl0 in the directory of Williams converter, and run the batch file.
    this will give you the dae with a perfect mesh. (no rigging or anything)

    now to merge them...
    open up both dae's in a text editor.
    replace every instance of <triangles count="####"> ... </triangles>in the AIS export
    with the triangle instances from williams coverter.
    save your dae file...

    now to import the edited file...
    open blender and import the file with the 1.4.0 importer.
    (make sure that the 'only import main scene' button is the only button clicked)
    after doing that, you will have the full rig.
    move that to a differant layer with 'M' and use the 1.4.1 importer to import your file.
    this should give you something like this:

    now you will have to delete the bad rig...
    select a separate bone and go into edit mode by hitting 'Tab'
    once in edit mode, delete the bones in that object, and hit 'Tab'
    now that you're back in object mode, delete the object you deleted the bones from.
    after doing this with all the bones, you should end up with just the rig with the bone groups.
    now retrieve your rig you imported and parent that to the model.
    to do this, hold 'Shift' and select the model first, and then the rig.
    now hit 'Ctrl+P' to parent, and select 'don't create groups'
    now your model is complete and fully rigged.

    enjoy Smiley
    « Last Edit: June 05, 2022, 02:21:28 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    JordRB
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    « Reply #3 on: August 07, 2010, 06:38:33 PM »


    What's AIS? I downloaded William's Converter, but I can't seem to find the AIS thing.
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    DarkPikachu
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    « Reply #4 on: August 07, 2010, 06:44:18 PM »


    here you go:
    AIS 0.1.3

    AIS was originally designed to work on the trophies...
    but it also works on chars
    (that's why the mdl0 needs to be in the brres)
    « Last Edit: August 07, 2010, 06:46:25 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    JordRB
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    « Reply #5 on: August 07, 2010, 07:23:02 PM »


    Well, I've done everything up to the "triangles" and saving the dae. Now the problem is I can't import it in. I got the collada plugins, but I don't think I have them set up right/in the proper folder.
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    DarkPikachu
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    « Reply #6 on: August 07, 2010, 07:25:14 PM »


    C:/Program Files/Blender Foundation/Blender/.blender/scripts/

    if not there then:

    C:/Documents and Settings/*user*/Application Data/Blender/.blender/scripts/

    the second directory may be a little differant than what I've posted...
    my memory is not serving me right...
    « Last Edit: August 07, 2010, 07:28:31 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    JordRB
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    « Reply #7 on: August 07, 2010, 08:14:42 PM »


    I still don't know what I'm doing wrong. Every time I try to use the "import > Collada 1.4", a message that says "Cannot find file| Please set path in "colladaImport.py"" keeps popping. I put the file in the Blender folder in "Application Data"

    what am I doing wrong?
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    DarkPikachu
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    « Reply #8 on: August 07, 2010, 08:24:00 PM »


    check blender's console...

    what's the file it's reporting missing?? collada.dom??
    that should be in the same directory as the py

    make sure you're using blender 2.49 (python 2.6)
    « Last Edit: August 07, 2010, 08:25:50 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    JordRB
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    « Reply #9 on: August 08, 2010, 10:28:15 AM »


    what's the file it's reporting missing?? collada.dom??
    that should be in the same directory as the py

    By "Collada.dom" do you mean a folder called "colladadom" or is that an exact file? The importing stuff  I got didn't have the dom, so I googled it, and the "Document-Object-Model" dom was the only thing I could find. And I did put that in the same folder as the colladaimport14.py.
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    DarkPikachu
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    « Reply #10 on: August 08, 2010, 11:43:54 AM »


    I was wrong...

    I just re-downloaded the 2.6 dist:
    http://teraapi.com/collada4blender/daeImport1.1.1.zip

    you should have:
    'daeImport.py'
    'Dom4Blender.pyd'
    'MakeDisplayList.py'
    in the .../.blender/scripts directory

    it should work

    did you download from the link I provided before?
    if not, then that's your problem.
    « Last Edit: August 08, 2010, 11:44:52 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    JordRB
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    « Reply #11 on: August 11, 2010, 03:47:20 PM »


    Sorry I'm bumping this poll up. I was really busy with something.

    I still can't import a .DAE into Blender. Whenever I go to "File > Import > COLLADA 1.4 (.dae)", the message "Cannaot find folder | Please set path in file "colladaimport14.py" keeps popping up. And when I try to import it with the "Collada 1.4.1 Importer (.dae)," when I select the .dae (the one I made with the AiS, i think) and try to import it, my Blender crashes.

    And I have the files Tcll mentioned in the exact folder. I don't know what I'm doing wrong.
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    DarkPikachu
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    « Reply #12 on: August 11, 2010, 05:09:00 PM »


    I may have to send you my scripts folder...
    IDK what you're doing wrong that I can put my finger on...

    what blender version do you use??
    it should be blender 2.49 with Python 2.6 installed

    what does the blender console tell you, or is that from it??
    I've never heard of colladaimport14.py
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    JordRB
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    « Reply #13 on: August 11, 2010, 05:22:13 PM »


    what blender version do you use??
    it should be blender 2.49 with Python 2.6 installed[/unquote]

    The Blender I do have is 2.49. But the Python is actually 2.7.

    Quote
    I've never heard of colladaimport14.py

    I found that looking for something to import .daes into Blender. I forgot where I got it, though.
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    DarkPikachu
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    « Reply #14 on: August 11, 2010, 05:36:39 PM »


    ah...
    blender 249 used the 'python26' folder

    I have Python25 and Python26 on my C: drive

    I only use Py25 to program... Tongue
    « Last Edit: August 11, 2010, 05:40:53 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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