HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT

Started by ZX_BraveSol_ZX, August 10, 2010, 04:15:32 PM

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http://www.smashboards.com/showthread.php?t=264880
YESH! YESH! ITS OUT FINALLY

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Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


:af2:
Now we need an english guide on it
I knew I should've paid more attention in spanish class...

Whats the difference between using this and just mario's method?
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@pik
I think it has less errors then mariokarts method and I think it allows you to edit models edited with the old method.
Not entirly sure though.

hopefully it allows for vertexing hair, dress, capes etc. that would probably be the most useful fix right now

I'm pretty sure all of those have to do with brawl's wind physic thing.  I'm no expert at this, I'm just basing it off experience.
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I'll see if I can translate some of Akari_un's instructions:

Main features:
- Allows for editing of the entire 3D model
- No more vertex clouds/scattered points
- Support for any 3D editor that supports Collada
- Automatically finds the offset
- Indicator editing ???
- System patches ???
- ???

And the tutorial vid is on the Das Donkey front page... If it's not in Spanish, we'll need someone else to translate it, I'm no good at Spanish. :V

Quote from: cuckoos on August 10, 2010, 09:05:10 PM
I'll see if I can translate some of Akari_un's instructions:

Main features:
- Allows for editing of the entire 3D model
- No more vertex clouds/scattered points
- Support for any 3D editor that supports Collada
- Automatically finds the offset
- Indicator editing ???
- System patches ???
- ???

And the tutorial vid is on the Das Donkey front page... If it's not in Spanish, we'll need someone else to translate it, I'm no good at Spanish. :V

once i get a new computer im so testing this new method out
(java hates my current computer)

Uhg guys...


Quote from: TSON on Smash BoardsI may have misinterpreted some things but this is what I believe it to say:

Well, like me, many are tired of the slow editing process that involves vertices, hexing, and waiting for an application to do its work very slowly to reverse bytes. Eell, I did not stay with my arms crossed and instead I developed this small, but functional application for Vertex Editing, it is DasDonkey Box, which, well, quite simply saves the whole process of hexing (and time), so you can dedicate more to the editing itself.

It works like this, we'll write it in steps.

- Extract and rename the model as model.mdl0
- extract the vertice group as "vertex.ddf"
- Run the application and click on "Create 3ds file", This generates a file called "DDV.3DS" (uhm, I remember (something) had to do to get this)
- Open in Anim8or or 3dsMax (it doesn't matter) and Edit to taste.
- Export the edited file to replace the previous one (If you use 3DS Max, export the file, then open it with Anim8or and export it again with this program; in future versions there will be no need for this).
- Open BrawlBox and the offset of the vertices and copy group.
- In DasDonkey Box click "Insert 3ds on MDL0" and it will ask for the offset and paste it, then click on accept. This will generate 2 new files, "ModelOriginal.mdl0" which is a backup of the model.mdl0, and "offset.ddf" which saves the offset to be inserted, so you do not have to do this all again.
As you can see this application makes life much easier for us, I hope it is useful to you all (Please problems, questions, bugs and so on here.)
Kit's Youtube of Combos and Randomness
Also featuring a Deviantart page full of random images I make
Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



Quote from: RydiaFromFF2 on August 10, 2010, 10:33:22 PM
Uhg guys...


Quote from: TSON on Smash BoardsI may have misinterpreted some things but this is what I believe it to say:

Well, like me, many are tired of the slow editing process that involves vertices, hexing, and waiting for an application to do its work very slowly to reverse bytes. Eell, I did not stay with my arms crossed and instead I developed this small, but functional application for Vertex Editing, it is DasDonkey Box, which, well, quite simply saves the whole process of hexing (and time), so you can dedicate more to the editing itself.

It works like this, we'll write it in steps.

- Extract and rename the model as model.mdl0
- extract the vertice group as "vertex.ddf"
- Run the application and click on "Create 3ds file", This generates a file called "DDV.3DS" (uhm, I remember (something) had to do to get this)
- Open in Anim8or or 3dsMax (it doesn't matter) and Edit to taste.
- Export the edited file to replace the previous one (If you use 3DS Max, export the file, then open it with Anim8or and export it again with this program; in future versions there will be no need for this).
- Open BrawlBox and the offset of the vertices and copy group.
- In DasDonkey Box click "Insert 3ds on MDL0" and it will ask for the offset and paste it, then click on accept. This will generate 2 new files, "ModelOriginal.mdl0" which is a backup of the model.mdl0, and "offset.ddf" which saves the offset to be inserted, so you do not have to do this all again.
As you can see this application makes life much easier for us, I hope it is useful to you all (Please problems, questions, bugs and so on here.)
That's for the old one.
[white]: SW-2632-7270-6724[/white]


....oh...

uhg.. thought it was a NEW post >.>
Kit's Youtube of Combos and Randomness
Also featuring a Deviantart page full of random images I make
Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



Hey, maybe I can actually make some vertex hacks now and stop being an inactive team member.


Quote from: STUFF2o on August 11, 2010, 01:59:17 AM
Hey, maybe I can actually make some vertex hacks now and stop being an inactive team member.
I totally forgot you were a team member lol
[white]: SW-2632-7270-6724[/white]