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Author Topic: Beyond? Oh, he moved out.  (Read 1983209 times)
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ItalianStallion
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    « Reply #3810 on: April 06, 2011, 06:15:22 PM »


    Sexy Mountain all the f*cking way!

    Also, you still don't know what swag means?

    Try listening to Wayne and Jay Z for some answers.

    Still my vote goes to Sexy Mountain man!
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    Miacis
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    « Reply #3811 on: April 06, 2011, 06:16:48 PM »



    Okay thanks for explaining that. I'll guess I'll go back to my dumb polls because I know how many people loved those.

    Yay for dumb polls ! =D

    ... Now that I think about it, what do the colors mean, in your OP ? o.o
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    Beyond
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    ...but nothing happened...

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    « Reply #3812 on: April 06, 2011, 06:19:54 PM »


    Yay for dumb polls ! =D

    ... Now that I think about it, what do the colors mean, in your OP ? o.o


    Yellow - Started
    Green - Done
    White - Means nothing done

    And a line through means it was released.
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    SmashClash
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    « Reply #3813 on: April 06, 2011, 06:21:40 PM »


    Sexy Mountain all the f*cking way!

    Also, you still don't know what swag means?

    Try listening to Wayne and Jay Z for some answers.

    Still my vote goes to Sexy Mountain man!
    Yeah I know, knew, and have known what swag means, meant, or will mean(lolcwutididthere).

    Why did I vote for "...stupid noobs..."?
    Dang.
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    Oshtoby
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    « Reply #3814 on: April 06, 2011, 06:47:26 PM »


    MAKE WHATEVER YOU WANT, AS LONG AS WHAT YOU WANT IS A NEW MELEE-STYLE MEWTWO OVER LUCARIO VERTEX.

    =P

    I love you!
    « Last Edit: April 06, 2011, 06:52:54 PM by Oshtoby » Logged

    ItalianStallion
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    « Reply #3815 on: April 06, 2011, 07:20:05 PM »


    MAKE WHATEVER YOU WANT, AS LONG AS WHAT YOU WANT IS A NEW MELEE-STYLE MEWTWO OVER LUCARIO VERTEX.

    =P

    I love you!

    Now that, would be epic, Osohe Castle Boy.

    At least revamping the MKart64n's Mewtwo.

    Might as well throw Shinobu on there ;o
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    « Reply #3816 on: April 06, 2011, 07:28:08 PM »


    Now that, would be epic, Osohe Castle Boy.

    At least revamping the MKart64n's Mewtwo.

    Might as well throw Shinobu on there ;o

    i dont see why everyone wants revamps of mariokarts work, mariokart had 5 years experience in 3ds max and his work was pretty much perfect already and i doubt Beyond could do better. (no offence Beyond)  Undecided
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    Oshtoby
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    « Reply #3817 on: April 06, 2011, 07:32:19 PM »


    Now that, would be epic, Osohe Castle Boy.

    At least revamping the MKart64n's Mewtwo.

    Might as well throw Shinobu on there ;o

    I understand the joke. I even find it funny, but I have to know...

    Castle? lol

    i dont see why everyone wants revamps of mariokarts work, mariokart had 5 years experience in 3ds max and his work was pretty much perfect already and i doubt Beyond could do better. (no offence Beyond)  Undecided

    I don't understand why people like you DON'T want a revamp. Look at the tail! It's bent, when in T-Stance (Which is a big no-no). This doesn't allow him to properly use most of his tail based moves. Whenever he puts his arms in certain positions (like, you know, in his waiting animation) his shoulder's spike up. His ear...horn... things still looks like Lucario's ears (which has more to do with the normals/shader's, really. I think I might be able fix that, because I've done some research into shaders)

    These are all problems caused by using polygon wrapping, instead of just eyeballing it, and using the human touch.

    Yes, if you catch the model in game at JUST THE RIGHT ANGLE and in JUST THE RIGHT POSE it looks perfect, but have you ever tried playing with it? No offense to MarioKart, but it doesn't look good.

    BUT THIS HAS NOTHING TO DO WITH BEYONDYOU. I ORIGINALLY SAID IT AS A JOKE. PLEASE DO NOT RESPOND TO THIS POST. IT'S COMPLETELY OFF TOPIC
    « Last Edit: April 06, 2011, 07:40:03 PM by Oshtoby » Logged

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    « Reply #3818 on: April 06, 2011, 07:58:38 PM »


    i think they just updated the rules because of this -_- (i hate it when stuff like this happens)
    well, no ammy then  Sad
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    ShadowSnake
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    « Reply #3819 on: April 06, 2011, 08:01:31 PM »


    I understand the joke. I even find it funny, but I have to know...

    Castle? lol

    I don't understand why people like you DON'T want a revamp. Look at the tail! It's bent, when in T-Stance (Which is a big no-no). This doesn't allow him to properly use most of his tail based moves. Whenever he puts his arms in certain positions (like, you know, in his waiting animation) his shoulder's spike up. His ear...horn... things still looks like Lucario's ears (which has more to do with the normals/shader's, really. I think I might be able fix that, because I've done some research into shaders)

    These are all problems caused by using polygon wrapping, instead of just eyeballing it, and using the human touch.

    Yes, if you catch the model in game at JUST THE RIGHT ANGLE and in JUST THE RIGHT POSE it looks perfect, but have you ever tried playing with it? No offense to MarioKart, but it doesn't look good.

    BUT THIS HAS NOTHING TO DO WITH BEYONDYOU. I ORIGINALLY SAID IT AS A JOKE. PLEASE DO NOT RESPOND TO THIS POST. IT'S COMPLETELY OFF TOPIC

    the model has no flaws, just bone issues, which nearly every good vertex has. think what you want but i dont think anyone could do any better modelwise.
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    Velen
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    « Reply #3820 on: April 06, 2011, 08:02:10 PM »


    I have only one suggestion...

    Marina from Mischief Makers?
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    « Reply #3821 on: April 06, 2011, 08:05:07 PM »


    the model has no flaws, just bone issues, which nearly every good vertex has. think what you want but i dont think anyone could do any better modelwise.

    I do think it can be solved, actually.

    I have only one suggestion...

    Marina from Mischief Makers?

    OMG YES! I remember this game, a friend lend me it 'cause he lost one of my games and gave me it 'til he finds my game, I so enjoyed it.. but then he found mine and i never got to finish it. D:
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    « Reply #3822 on: April 06, 2011, 08:22:07 PM »


    I don't understand why people like you DON'T want a revamp. Look at the tail! It's bent, when in T-Stance (Which is a big no-no). This doesn't allow him to properly use most of his tail based moves. Whenever he puts his arms in certain positions (like, you know, in his waiting animation) his shoulder's spike up. His ear...horn... things still looks like Lucario's ears (which has more to do with the normals/shader's, really. I think I might be able fix that, because I've done some research into shaders)

    These are all problems caused by using polygon wrapping, instead of just eyeballing it, and using the human touch.

    Yes, if you catch the model in game at JUST THE RIGHT ANGLE and in JUST THE RIGHT POSE it looks perfect, but have you ever tried playing with it? No offense to MarioKart, but it doesn't look good.
    QFT

    the model has no flaws, just bone issues, which nearly every good vertex has. think what you want but i dont think anyone could do any better modelwise.
    It has heaps of flaws, considering it was one of the earliest vertex hacks of its type. There's the stuff Oshtoby said. The people who are doing the Mewtwo moveset had issues with the tail because of the way it was made so they had to mess with it to fix it up. There's also glitches with its neck (which can probably be fixed), and it has holes in its armpits too, as well as various minor normal shading issues. As people have been producing better and better stuff, MK64n's work hasn't stood the test of time, and Mewtwo could really do with a little revamp to fix all those issues.
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    ItalianStallion
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    « Reply #3823 on: April 06, 2011, 08:58:51 PM »


    Yeah I know, knew, and have known what swag means, meant, or will mean(lolcwutididthere).

    Why did I vote for "...stupid noobs..."?
    Dang.

    What! You have disrespected Sexy Mountain. How dare you.

    I understand the joke. I even find it funny, but I have to know...

    Castle? lol

    I don't understand why people like you DON'T want a revamp. Look at the tail! It's bent, when in T-Stance (Which is a big no-no). This doesn't allow him to properly use most of his tail based moves. Whenever he puts his arms in certain positions (like, you know, in his waiting animation) his shoulder's spike up. His ear...horn... things still looks like Lucario's ears (which has more to do with the normals/shader's, really. I think I might be able fix that, because I've done some research into shaders)

    These are all problems caused by using polygon wrapping, instead of just eyeballing it, and using the human touch.

    Yes, if you catch the model in game at JUST THE RIGHT ANGLE and in JUST THE RIGHT POSE it looks perfect, but have you ever tried playing with it? No offense to MarioKart, but it doesn't look good.

    BUT THIS HAS NOTHING TO DO WITH BEYONDYOU. I ORIGINALLY SAID IT AS A JOKE. PLEASE DO NOT RESPOND TO THIS POST. IT'S COMPLETELY OFF TOPIC

    Again, Osohe Castle Boy wins.

    If you don't know why I added "castle" check my hax.

    Now to stay on topic:

    *cant wait to see previews of Kid Buu and Goku V2*
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    SmashClash
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    « Reply #3824 on: April 06, 2011, 09:00:11 PM »


    What! You have disrespected Sexy Mountain. How dare you.

    Again, Osohe Castle Boy wins.

    If you don't know why I added "castle" check my hax.

    Now to stay on topic:

    *cant wait to see previews of Kid Buu and Goku V2*
    ^Win. Im srs here *inverted flipped Im srs here face*
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