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« Reply #8041 on: October 12, 2011, 06:21:21 PM » |
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Yea, I'd prefer to make him on Wolf but you know.... <___< Snake would be better proportion wise but his moves don't fit at all and I've made a bunch of hacks for him already. Also, all the boobs and pink hair inspired me to work on this again. But texturing that hair... I hate that hair so much.... it looks awesome!!!!
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« Reply #8042 on: October 12, 2011, 06:26:28 PM » |
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You brought her back :3 I can't wait! And the pink hair and boobies made me think "Alice looks like Lightning a little )
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3DS Friend Code: 3497-1528-9631
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« Reply #8043 on: October 12, 2011, 06:52:21 PM » |
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Might wanna wait for the importer for her
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« Reply #8044 on: October 12, 2011, 06:59:58 PM » |
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Might wanna wait for the importer for her
you may be right
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3DS Friend Code: 3497-1528-9631
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« Reply #8045 on: October 12, 2011, 10:44:16 PM » |
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Might wanna wait for the importer for her
Agreed. 3 in LST have tried to finally make her, and it seems the Vertexing posibilities are too limited to finish her. Rather wait for the importer, I'd say.
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« Reply #8046 on: October 12, 2011, 10:55:55 PM » |
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So be it.
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« Reply #8047 on: October 13, 2011, 06:04:49 AM » |
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have u ppl thought about how high poly Xbox 360/ps3 games must be???
that means HUUUUGE filesize... which may mean lag or even freezing...
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« Reply #8048 on: October 13, 2011, 06:20:29 AM » |
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Eh, Kit Ballard's from an Xbox 360/PS3(/PC) game and she works fine over Zero Filesize Samus. You seem to forget that Brawl's models have a lot of detail and either way I highly doubt file-size would be an issue, especially in terms of poly count. I'd be more concerned about the textures
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« Last Edit: October 13, 2011, 06:21:28 AM by TommoPuppy »
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« Reply #8049 on: October 13, 2011, 09:11:04 AM » |
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...Or, you know, instead of importing the model from FF13, Beyond could be a total don and make it himself...
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« Reply #8050 on: October 13, 2011, 09:39:29 AM » |
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...Or, you know, instead of importing the model from FF13, Beyond could be a total don and make it himself...
Like a boss.
But yeah, I agree there, he's a great vertex editor... This is a good skill to have in making models from scratch (or, edit Brawl models like before, but with no limits).
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« Reply #8051 on: October 13, 2011, 10:05:33 AM » |
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...Or, you know, instead of importing the model from FF13, Beyond could be a total don and make it himself...
Like a boss.
But yeah, I agree there, he's a great vertex editor... This is a good skill to have in making models from scratch (or, edit Brawl models like before, but with no limits). If you're talking about him attempting to Vertex her now:
And again, this'd be the 3rd time he tries, now adding Pik's and Micaiah's attempts.... Let's let Beyond decide wether he wants to get fustrated again or just wait for the importer as Pik suggested.
If you mean after the importer is done:
I'm sure many restrictions will be gone considering we'll be able to add a lot of things with the new Brawlbox, so yeah, he'd totally make whatever he wants the way he wants it once it's done.
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« Reply #8052 on: October 13, 2011, 11:52:05 AM » |
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New poll.
Model importing is so close.... I can almost taste it.
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« Reply #8053 on: October 13, 2011, 12:01:17 PM » |
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I can as well. I'm most likely to first import Minda, then maybe some characters from Budokai Tenkaichi 3.
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« Reply #8054 on: October 13, 2011, 12:01:55 PM » |
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I say you should import Ve[censored]. Dante looks pretty good as he is, and Travis is perfect in my eyes.
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